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Steam News22 September 20169y ago

Devblog 128

See (and hear) inside the new caves, plus details on the component system, grass displacement returns, building notification is nerfed, there's a new Hazmat suit, and more.

Full notes

Full Rust update

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What changed

6 fixes3 additions3 changes1 removal
  • Gameplay
  • Workshop
  • Server
  • Fixes
  • Maps
  • Performance
addedSee (and hear) inside the new caves, plus details on the component system, grass displacement returns, building notification is nerfed, there's a new Hazmat suit, and more.
addedAdded new grass displacement option (experimental, disabled by default)
changedBuilding blocked message is only shown when in building mode or holding a hammer
changedBuilding privilege is also checked at the construction placement position
fixedFixed server side player rotation getting corrupted from sleeping bags on slopes
fixedFixed a situation where building privilege would randomly be incorrect

See (and hear) inside the new caves, plus details on the component system, grass displacement returns, building notification is nerfed, there's a new Hazmat suit, and more.

  • Added new grass displacement option (experimental, disabled by default)

  • Made revive line of sight check more forgiving (easier to hold)

  • Building blocked message is only shown when in building mode or holding a hammer

  • Building privilege is also checked at the construction placement position

  • Fixed server side player rotation getting corrupted from sleeping bags on slopes

  • Fixed a situation where building privilege would randomly be incorrect

  • Optimized terrain carving tests slightly

  • Fixed surface dimensions mismatch error when resizing window

  • Fixed crash when switching servers

  • Fixed DX9 white player preview

  • Fixed water system performance on riverless maps

  • Added contact shadows to view model when ambient occlusion is enabled

  • Terrain Quality no longer affects shader lod; use Shader Level instead

Source

Steam News / 22 September 2016

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