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Steam News8 September 20169y ago

Devblog 126

It's been a quiet week thanks to some of the team taking well-earned vactions, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, and more.

Full notes

Full Rust update

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What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Balance
addedIt's been a quiet week thanks to some of the team taking well-earned vactions, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, and more.
changedWeapon FOV lowered (stubbier guns)
changedBone armor buffed 10%
changedReduced diminishing xp for finding loot and harvesting
changedReduced horizontal recoil of semi auto rifle

It's been a quiet week thanks to some of the team taking well-earned vactions, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, and more.

  • Muzzleflash smoke effect hidden when in ADS

  • ADS lowers near clip plane (less viewmodel clipping)

  • Weapon FOV lowered (stubbier guns)

  • Viewmodel sway is snappier and aims ahead of your look point

  • Much smaller muzzle flashes

  • Less bright muzzle flashes

  • Bone armor buffed 10%

  • Reduced diminishing xp for finding loot and harvesting

  • Tracers once again visible in first person

  • Reduced horizontal recoil of semi auto rifle

  • Candle/Miner hat use half as much fuel

Source

Steam News / 8 September 2016

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