Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
It's been a quiet week thanks to some of the team taking well-earned vactions, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, and more.
Muzzleflash smoke effect hidden when in ADS
ADS lowers near clip plane (less viewmodel clipping)
Weapon FOV lowered (stubbier guns)
Viewmodel sway is snappier and aims ahead of your look point
Much smaller muzzle flashes
Less bright muzzle flashes
Bone armor buffed 10%
Reduced diminishing xp for finding loot and harvesting
Tracers once again visible in first person
Reduced horizontal recoil of semi auto rifle
Candle/Miner hat use half as much fuel
Source
Changelog.gg summarizes and formats this update. How we read updates.
