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Steam News25 August 20169y ago

Devblog 124

The LR 300 Rifle is now in the game! Plus a look at the reworked Bone Armour and Lighthouses, sleeping bag tweaks, and more.

Full notes

Full Rust update

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What changed

12 fixes9 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Server
  • Store
  • Fixes
  • Maps
changedThe LR 300 Rifle is now in the game! Plus a look at the reworked Bone Armour and Lighthouses, sleeping bag tweaks, and more.
addedEnabled entity pooling by default on 64 bit systems
addedEnabled sound pooling by default on 64 bit systems
changedOptimized entity realm list access on client and server
addedOptimized door animator initialization when entity pooling is enabled
changedLoad balanced building block skin creation

The LR 300 Rifle is now in the game! Plus a look at the reworked Bone Armour and Lighthouses, sleeping bag tweaks, and more.

  • Enabled entity pooling by default on 64 bit systems

  • Enabled sound pooling by default on 64 bit systems

  • Optimized entity realm list access on client and server

  • Optimized door animator initialization when entity pooling is enabled

  • Load balanced building block skin creation

  • Load balanced destruction of all client side entities

  • Added entity pooling support to storage boxes

  • Added experimental player mesh pooling (pool.players, disabled by default)

  • Fixed expensive UI rebuilds whenever a player or sleeper was received

  • Fixed expensive UI rebuilds whenever a shot was fired

  • Fixed several “Can not play disabled audio source” warnings

  • New collectable pickup sounds (mushroom, stones, stumps)

  • New research table sounds

  • Fixed a bug where some sounds wouldn’t play with sound pooling enabled

  • Misc sound tweaks & polish

  • Fixed bug where sleep anim would sometimes play when the player jumped in/out of water

  • Optimized ragdoll visibility updates

  • Fixed see through walls caused by Motion Blur or TSSAA

  • Fixed terrain shadows

  • Fixed skin lighting

  • Fixed visual artifacts on some glsl challenged drivers (OpenGL)

  • Fixed stretched river flows on Hapis

  • Fixed god rays when revz is enabled

  • Added deferred mesh decals

  • Increased flashlight emission point brightness

  • Decreased flashlight beam brightness

  • Fixed invisible helicopter gibs if destroyed far away

  • Added LR300

  • Sleeping bags are pickupable

Source

Steam News / 25 August 2016

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