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Steam News11 August 20169y ago

Devblog 122

We've seen some impressive performance gains this week, so we hope you'll all receive those benefits. Let us know!

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions8 changes1 removal
  • Performance
  • Balance
  • Server
  • Fixes
  • Security
  • Gameplay
addedWe've seen some impressive performance gains this week, so we hope you'll all receive those benefits. Let us know! Plus a look the Military Tunnels and the 'new' Lighthouse, some nice screenshots of the pending graphics update, and much more.
changedBuckshot has slightly randomized velocity (no effect on damage, purely visual)
addedAdded more detailed logging to server side attack and projectile verification
changedImproved server side melee and projectile line of sight verification
changedImproved server side entity distance and position verification when attacked
changedImproved server side weapon cooldown verification
Double barrel shotgun damage multiplier0.751.0Double barrel shotgun damage multiplier increased, buffDouble barrel refire rate1.00.5Double barrel refire rate decreased, nerf

We've seen some impressive performance gains this week, so we hope you'll all receive those benefits. Let us know! Plus a look the Military Tunnels and the 'new' Lighthouse, some nice screenshots of the pending graphics update, and much more.

  • Vm beancan animation updates

  • Buckshot has slightly randomized velocity (no effect on damage, purely visual)

  • Added more detailed logging to server side attack and projectile verification

  • Improved server side melee and projectile line of sight verification

  • Improved server side entity distance and position verification when attacked

  • Improved server side weapon cooldown verification

  • Fixed server lag being included in server side player desync calculation

  • Fixed some situations that could cause “invalid projectile: Missing ID”

  • Fixed projectiles sometimes being destroyed completely when penetrating an object

  • Fixed code locks only being accessible from one side when attached to gates

  • Fixed exploit that allowed floor stacking into floor frames by rotating walls

  • Fixed being able to interact with objects while wounded

  • New sounds for double barrel shotgun

  • Improved performance for visible players and animals

  • Added Player culling, 20-30% performance gains on populated servers

  • Supply Signal drop zone has 20m random radius

  • Removed garbage from Supply Drop loot table

  • Supply Signals found less often

  • Flamethrowers found less often

  • Double barrel shotgun damage multiplier increased from 0.75 to 1.0

  • Double barrel shotgun spread increased

  • Double barrel refire rate decreased from 1.0 to 0.5

Source

Steam News / 11 August 2016

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