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Steam News28 July 20169y ago

Devblog 120

Weapon balancing, combat logging, tweaks to raiding, plus a look at graphics improvements, new explosives, better shop-fronts, and more.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions10 changes2 removals
  • Store
  • Fixes
  • Performance
  • Gameplay
  • Balance
addedWeapon balancing, combat logging, tweaks to raiding, plus a look at graphics improvements, new explosives, better shop-fronts, and more.
fixedFixed TSSAA related dark screen bug on OSX/GL
changedImproved graphics performance again
addedAdded server side combat log (access with combatlog console command)
changedReduced max projectile damage falloff over distance
changedIncreased projectile damage falloff distance

Weapon balancing, combat logging, tweaks to raiding, plus a look at graphics improvements, new explosives, better shop-fronts, and more.

  • Vm grenade anim updates

  • Fixed TSSAA related dark screen bug on OSX/GL

  • Improved graphics performance again

  • Added server side combat log (access with combatlog console command)

  • Reduced max projectile damage falloff over distance

  • Increased projectile damage falloff distance

  • Increased effective distance, projectile velocity and damage of semi auto rifle

  • Spears use arrow damage type when thrown

  • Removed bullet damage type from all throwables

  • Throwables now use their own damage multipliers

  • Twig building tier takes damage from arrows again

  • Thrown items lose condition on impact and break when their condition reaches zero

  • Thrown items no longer randomly break and disappear

  • Grenades stack to 5

  • Grenades can be dropped with right click

  • When looking at constructions, right click attaches grenades to them

  • Grenades don’t do splash damage to constructions when attached

  • Fixed projectiles very rarely breaking / sticking with break / stick probability of zero

  • Improved skinned mesh collider performance

  • Fixed being able to build bridges with picture frames

  • Benchmark scenes force deterministic RNG results

Source

Steam News / 28 July 2016

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