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Steam News21 July 20169y ago

Devblog 119

Lots of fixes and optimisation this week including the XP system, Gunplay, Graphics and more.

Full notes

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What changed

8 fixes2 additions13 changes6 removals
  • Balance
  • Gameplay
  • Security
  • Fixes
  • Maps
  • Performance
fixedFixed patrol helicopter guns not doing any damage to building blocks
addedAdded arrow damage type (so armor can specify separate protection values)
removedStructures no longer take any damage from arrows
removedCupboards no longer require a huge distance from walls on placement
removedCupboards can no longer be placed on foundation stairs (exploit fix)
removedProjectile velocity is no longer randomised (no longer causes random damage)
Resource providing ownership share20%50%Resource providing ownership share increased, buff

Lots of fixes and optimisation this week including the XP system, Gunplay, Graphics and more.

  • Melee weapons now hit centre of the screen again

  • Pickaxe viewmodel is now the right way round

  • Longer crossbow deploy

  • Fixed patrol helicopter guns not doing any damage to building blocks

  • Added arrow damage type (so armor can specify separate protection values)

  • Structures no longer take any damage from arrows

  • Cupboards no longer require a huge distance from walls on placement

  • Cupboards can no longer be placed on foundation stairs (exploit fix)

  • Projectile velocity is no longer randomised (no longer causes random damage)

  • Projectile damage falls off linearly with distance (after initial max damage distance)

  • Fixed exception when shooting head protective gear that’s fully broken

  • Reduced shotgun buckshot headshot damage multiplier

  • Reduced crossbow headshot damage multiplier (now identical to bow)

  • Fixed rocket LOS check false positives on some building parts

  • Fixed missing bone ID of some animal skeleton bones (game manifest)

  • Changed the assigned body parts of some lower body player bones (more accurate)

  • Sprinting blocked while reloading Crossbow

  • Crossbow deploy length extended

  • Neck is no longer considered as a headshot

  • Fixed helicopter loot crates being empty sometimes

  • Crafting cost reduced for many melee weapons (mid/late game)

  • High end weapons found slightly less often in radtowns (bolt/ak)

  • Trash piles refresh their contents (and xp) more often

  • Can no longer stuff random items into loot boxes to prevent them despawning

  • Town sign cost decrease

  • Crude oil will once again spawn from oil barrels

  • Ceiling lights are cheaper and cast more light

  • Lanterns/Ceiling lights use much less fuel

  • Roadsign armour is more expensive (resources)

  • Xp from barrels is only awarded if the destroyer is nearby (no more sniping barrels for xp)

  • Small stash cost reduced to 10 cloth

  • Sentry gun unlocks at level 18 instead of 24

  • Lasersight unlocks at 24 instead of 25

  • Wood doors much more vulnerable to explosives

  • Resource providing ownership share increased to 50% (was 20%)

  • Xp gain when another player kills an animal using your tool

  • Doubled max XP for smashing barrels and finding loot crates (less falloff at higher levels)

  • Increased gathering max xp by 50% ( less falloff at higher levels )

  • Increased xp earn rate from others gathering wood/nodes

  • Fixed black graphic distortion in dungeon tunnels

  • Fixed some trees not using normal map properly

  • Fixed revz missing name plates in OpenGL

  • Reduced overall surface shader complexity

  • Reduced water shader complexity

  • Added new faster option for reflections (now default)

  • Optimised bloom: now ~30% faster

  • Optimised climate color grade LUT blending (5x faster)

  • Now disabling climate LUT blend when color grading is off

  • Optimised eye adaptation (2x faster)

  • Default water quality now set to 1

  • Updated EAC

Source

Steam News / 21 July 2016

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