Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- Server
- Performance
Improved decay, smarter deployable repairs, and the return of Garry. We've also got a look at upcoming 'barren' maps, radiation seeping back into the world of Rust, and a release date for the upcoming XP system.
Changed decay of most deployables to 2 days delay and 2 days duration
Changed decay of boxes and furnaces to 2 days delay and 4 days duration
Changed default decay tick interval to 10 minutes
Most deployables can now be repaired
Fixed incorrect collision meshes on twig roof sides
Terrain collision is now always reset when admin cheat is toggled
Added server side client tick flooding protection
Added maxflood server convar (allowed player ticks per second)
Player position ticks are now processed as a curve on the server
Added noclip_protection mode 3 (verifies movement on position curve)
Added noclip_stepsize and noclip_maxsteps server convars
Increased strictness of fly and speed hack detection
Improved color grading performance
Improved ambient occlusion performance
Added back river flow
Added river foam
Source
Changelog.gg summarizes and formats this update. How we read updates.
