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Steam News9 June 201610y ago

Devblog 114

Decay improvements, an update on the XP system, dungeon art, and more. Hapis/Savas Maintenance update and bug fixes Fixed large scale occlusion (graphics.

Full notes

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What changed

2 fixes3 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Server
  • Balance
changedDecay improvements, an update on the XP system, dungeon art, and more.
fixedFixed large scale occlusion (graphics.lso) not working in some cases
fixedFixed various false positives with flyhack_protection set to 2
changedChanged the flyhack_protection default value to 2
addedAdded server side melee attack verification (distances, line of sight)
addedAdded lag compensation to server side projectile firing rate

Decay improvements, an update on the XP system, dungeon art, and more.

  • Hapis/Savas Maintenance update and bug fixes

  • Fixed large scale occlusion (graphics.lso) not working in some cases

  • Fixed various false positives with flyhack_protection set to 2

  • Changed the flyhack_protection default value to 2

  • Added server side melee attack verification (distances, line of sight)

  • Added lag compensation to server side projectile firing rate

  • Changed decay.scale convar to affect both delay and duration

  • Added decay to more deployables

  • Opening storage containers resets decay on them

  • Doors only reset decay on building blocks that belong to the same building

Source

Steam News / 9 June 2016

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