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Steam News2 June 201610y ago

Devblog 113

It’s a wiping update today. A new dawn for servers that brings updated dungeons, weapon attachments, performance improvements, and more. We also have an update on the upcoming XP system.

Full notes

Full Rust update

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What changed

12 fixes7 additions16 changes2 removals
  • Server
  • Gameplay
  • Balance
  • Security
  • Fixes
  • Store
addedIt’s a wiping update today. A new dawn for servers that brings updated dungeons, weapon attachments, performance improvements, and more. We also have an update on the upcoming XP system.
fixedFixed bug where a gun’s magazine would spawn out of thin air in 1st person during reload
changedWeapon mods can both offset and scale all weapon stats
fixedFixed weapon hip aim cone parameter being ignored
fixedFixed that only the first weapon attachment was receiving the weapon aiming state
addedAdded layer.toggle, layer.show, layer.hide and layer.culling admin console commands

It’s a wiping update today. A new dawn for servers that brings updated dungeons, weapon attachments, performance improvements, and more. We also have an update on the upcoming XP system.

  • Fixed bug where a gun’s magazine would spawn out of thin air in 1st person during reload

  • Dungeon art monthly progress

  • Weapon mods can both offset and scale all weapon stats

  • Fixed weapon hip aim cone parameter being ignored

  • Fixed that only the first weapon attachment was receiving the weapon aiming state

  • Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands

  • The restart console command now takes the number of seconds as an argument

  • The default restart timer is now 5 minutes instead of 60 seconds

  • Calling restart -1 cancels the server restart

  • Don’t try to update Steam stats if Steam is not initialized (server error)

  • Fixed projectile weapon repeat / reload delay inaccuracies

  • Optimized entity linking on both client and server

  • Fixed a no-clipping exploit

  • Player model state is now updated and verified once per frame instead of once per tick

  • Fixed an exploit to access the F1 menu admin tools

  • The object quality slider no longer uses far too low quality meshes at close range

  • Suicides are displayed in separate column in the stats console command

  • Weapon attachments are no longer invisible when attached to the held weapon

  • Fixed being able to stack boxes partially inside walls

  • Fixed admins getting violations when disabling no clipping while moving very fast

  • Added flyhack_protection mode 2

  • Increased projectile LOS penalty for player to player damage

  • Building blocks store a unique building ID

  • Buildings have to keep a distance of two meters between each other

  • Fixed sign update issues for clients with slow connections

  • Stripped the .prefab extension from death screen kill messages

  • Procedural MapFixed holes in mountains
  • Procedural MapIncreased distance between mountains
  • Procedural MapIncreased monument and road density
  • Procedural MapIncreased minimum powerline distance
  • Procedural MapTweaked airfield and cave monument topology
  • Procedural MapIncreased overall number of caves on the map
  • Procedural MapDecreased minimum distance between caves
  • Procedural MapEnabled shore wetness on the road material
  • Procedural MapTweaked water to landmass ratio
  • Fixed revz related particle issues; e.g. missing fly swarm

  • Fixed scattering related particle issues

  • Added experimental large scale occlusion

  • Added Muzzle Booster

  • Added Muzzle Brake

  • Halved (more or less) attachment costs

Source

Steam News / 2 June 2016

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