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Steam News26 May 201610y ago

Devblog 112

New weapon attachments, upcoming dungeon improvements, the first look at--eww--corpse rot, and more.

Full notes

Full Rust update

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What changed

11 fixes11 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Server
  • Balance
  • Fixes
addedNew weapon attachments, upcoming dungeon improvements, the first look at--eww--corpse rot, and more.
addedAdded physics sounds for in world items
addedAdded more inventory item pickup/drop sounds
addedNew fish/meat cutting sounds
addedAdded projectile line of sight protection
addedResources can now also spawn inside the tool cupboard radius

New weapon attachments, upcoming dungeon improvements, the first look at--eww--corpse rot, and more.

  • Added physics sounds for in world items

  • Added more inventory item pickup/drop sounds

  • New fish/meat cutting sounds

  • Added projectile line of sight protection

  • Resources can now also spawn inside the tool cupboard radius

  • Fixed performance issues caused by an entity leak at the center of the map

  • Fixed certain anti hack values not resetting on player disconnect

  • Fixed water catchers not taking any damage from explosions

  • Fixed water catchers taking very low damage from melee weapons

  • Fixed water catchers not using the load balanced LOD system

  • Fixed players and projectiles colliding with certain farmed plants

  • Added additional entity info when projectiles are ignored by the server

  • Added player stall time to projectile desync server messages

  • Added projectile_desync server convar (max allowed client desync)

  • Added new F1 tools tab for admins (toggle object visibility)

  • Added water caustics

  • Fixed alt + enter crash

  • Fixed revz broken censor boxes

  • Fixed revz water splashes and other refractions

  • Fixed revz underwater thickness

  • Fixed revz d3d9 issues; flickering sky, holosight, blinds artifacts

Source

Steam News / 26 May 2016

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