HomeGamesUpdatesPricingMethodology
Steam News19 May 201610y ago

Devblog 111

Lots of fixes and tweaks this week: decay has been added to cupboards, bags, and traps, and crop life has been adjusted.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

28 fixes6 additions5 changes1 removal
  • Gameplay
  • Server
  • Fixes
  • Performance
  • Security
addedLots of fixes and tweaks this week: decay has been added to cupboards, bags, and traps, and crop life has been adjusted. There's also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, and more.
addedAdded deployable decay to sleeping bags, tool cupboards, barricades and traps
addedAdded server side stat tracking (separate for every server instance)
addedAdded projectile line of sight tracking (no enforcement yet)
addedAdded lineofsight_protection server convar (only toggles tracking for now)
changedIncreased available time to harvest plants before they die

Lots of fixes and tweaks this week: decay has been added to cupboards, bags, and traps, and crop life has been adjusted. There's also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, and more.

  • Added deployable decay to sleeping bags, tool cupboards, barricades and traps

  • Tool cupboards can be repaired

  • Added server side stat tracking (separate for every server instance)

  • Added projectile line of sight tracking (no enforcement yet)

  • Added lineofsight_protection server convar (only toggles tracking for now)

  • Increased available time to harvest plants before they die

  • Hemp can be harvested for reduced cloth when small

  • Ignore projectiles from stalled players

  • Take player lag into consideration for server side projectile speed verification

  • Projectile entity distance verification takes entity speed into account

  • Include player and target names in server side projectile logs

  • No longer give anti hack violations to players that are stuck behind doors

  • Improved fly hack detection (fixed a potential false positive)

  • Fixed overly bright clouds at night

  • Fixed blurry Facepunch logo on low quality settings

  • Fixed issue that could render the water purifier invisible

  • Fixed issue where the water purifier bucket could not be interacted with

  • Fixed potential server crash caused by water bucket

  • Fixed line of sight loot exploits

  • Fixed exploit to disable gunshot sounds

  • Fixed survey charge particle effect rotation

  • Added decay.tick server startup parameter (specifies decay tick interval)

  • Fixed estimated player velocity being extremely inaccurate during server lag

  • Player animation tweaks

  • Fixed offset Holosights

  • Fixed issue with revz not being set causing rendering problems

  • Fixed revz darkening environment

  • Fixed revz player preview

  • Fixed revz deferred lighting and reflections

  • Fixed revz missing decals, player tags, holosight dot, lantern glass

  • Fixed revz missing heli body and heli interiors

  • Fixed revz painting signs

  • Fixed revz greyboxes not visible

  • Fixed revz horse hair, helicopter glass seen through objects

  • Fixed revz menus darkening water

  • Fixed horse hair discoloration

  • Fixed teddy bear mesh + material

  • Fixed water simulation issue causing seams in shore blend

  • Fixed speedtree billboards in d3d9

  • Fixed pitch black shadow on grass when shader level < 300

  • Fixed pitch black horse lowest LOD mesh

  • Fixed ocean and rivers not showing specular highlights for secondary lights

  • Fixed research table glass shader

Source

Steam News / 19 May 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.