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Steam News5 May 201610y ago

Devblog 109

Today’s update wipes the servers and brings some major changes to the procedural maps: there’s a snowier north, new mountains, and the power plant dungeon has been updated.

Full notes

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What changed

4 fixes7 additions15 changes2 removals
  • Server
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
  • Balance
addedToday’s update wipes the servers and brings some major changes to the procedural maps: there’s a snowier north, new mountains, and the power plant dungeon has been updated. We’ve also added fish traps, made cannibalism less appealing, and lots more. .
changedLots of audio polish & mix tweaks
addedNew footsteps w/ more variations per surface type
changedMore bow & crossbow attack sound variations
fixedFixed movement being faster when walking diagonally
fixedFixed metal facemasks not always protecting against headshots

Today’s update wipes the servers and brings some major changes to the procedural maps: there’s a snowier north, new mountains, and the power plant dungeon has been updated. We’ve also added fish traps, made cannibalism less appealing, and lots more. .

Lots of audio polish & mix tweaks

New footsteps w/ more variations per surface type

More bow & crossbow attack sound variations

Bear/wolf footsteps are audible from farther away

Fixed movement being faster when walking diagonally

Fixed metal facemasks not always protecting against headshots

Procedural Map: Dungeon updates

Procedural Map: New powerline meshes

Procedural Map: New mountain types

Procedural Map: More distance between huge mountains

Procedural Map: Reduced water wave clipping

Procedural Map: More aggressive altitude based snow

Procedural Map: Snow patches of various sizes in the far north

Procedural Map: Micro cliffs can no longer spawn on roads

Procedural Map: Wild pumpkins and corn spawn more reliably

Procedural Map: Mushrooms spawn inside forests on ground patches with no grass

Procedural Map: Overall mushroom, pumpkin and corn populations are higher

Procedural Map: Airfield walls no longer float slightly above ground

Procedural Map: Fixed rivers sometimes intersecting with dungeon sewer systems

Procedural Map: Loading time optimizations (mostly cliff and monument placement)

Procedural Map: Reduced overall bush and clutter rock density slightly

Procedural Map: Tweaked the size of driftwood spawn patches

Procedural Map: World size is now clamped between 1000 and 6000

Many food items now stack to 10

556 stacks to 100

Charcoal stacks to 1000

Fixed helicopter gibs being destroyed by fire

Human meat reduces hydration

Added new Waterbarrel art

Reactive target cost reduction

Reactive target automatically resets after 6 seconds of being knocked down

Added Fish Trap

Added various fish meat and constituent products

Source

Steam News / 5 May 2016

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