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Steam News28 April 201610y ago

Devblog 108

Lite patch, but lots of bugfixes and some performance improvements check out the official site.

Full notes

Full Rust update

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What changed

13 fixes6 additions9 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Server
  • Balance
changedLite patch, but lots of bugfixes and some performance improvements check out the official site.
addedAdded benchmarks
addedNew eat/drink sounds
addedNew flamethrower sounds
fixedFixed gradual ambience performance degradation bug
fixedFixed coroutine leak in entity particle emission

Lite patch, but lots of bugfixes and some performance improvements check out the official site.

  • Added benchmarks

  • New eat/drink sounds

  • New flamethrower sounds

  • Fixed gradual ambience performance degradation bug

  • Fixed coroutine leak in entity particle emission

  • Optimized building block despawns some more

  • Fixed another performance issue when looking at players

  • Fixed tree culling performance issue caused by wind

  • Optimized UI variable display code

  • Adjusted grass LODing (less upscaling on lower LODs)

  • Updated player preview idle

  • Added wave displacement to water quality level 1

  • Limited shadow distance to 50 when shadow cascades are disabled

  • Icesheet prefabs use LOD grid

  • Fixed horizon sky / water blending

  • Improved aerial perspective density computation

  • Added shadowmode convar to adjust sun shadow casting

  • Sun shadows disable completely when shadow distance is set to 0

  • Added additional procgen benchmarks

  • Procgen benchmarks reset GC, LODs, grass, decor and tasks before every run

  • Stripped legacy fog modes from shader compilation and scenes

  • Fixed that the door animation was stopped one frame too early

  • Fixed regression that sometimes skipped entity linking when building

  • Fixed entities not sending slot updates when server side changes are made

  • Made perf convar display async task queue when set to 6

  • Server restart command calls quit command after the timer reaches 0

  • Fixed missing ignite and extinguish icons on small furnace

  • Slightly higher starting calories

  • Fixed flames doing less damage to objects when sitting on stone/metal

  • Map cost reduced to 1 paper

  • Fixed water barrels not blocking building

  • Fixed water bucket having drink as default option (impossible to deselect)

  • Fixed being able to transfer water into an unheld bucket

Source

Steam News / 28 April 2016

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