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Steam News21 April 201610y ago

Devblog 107

We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and you can share benchmarks now from in-game.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes4 additions5 changes0 removals
  • Gameplay
  • Server
  • Performance
  • Fixes
  • UI and audio
  • Balance
addedAdded benchmarks
addedAdded projectile refraction when penetrating objects
addedAdded player self interaction menu (currently only used for drinking)
changedImproved the performance of player and sleeper streaming from the server
fixedFixed huge performance drops when looking at or nearby players in certain situations
fixedFixed deployment of boxes on shelves being annoying

We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and you can share benchmarks now from in-game. There's balancing, clothing, deployables, puking, and loads more at the official site.

  • Added benchmarks

  • Added projectile refraction when penetrating objects

  • Added player self interaction menu (currently only used for drinking)

  • Improved the performance of player and sleeper streaming from the server

  • Fixed huge performance drops when looking at or nearby players in certain situations

  • Fixed deployment of boxes on shelves being annoying

  • Fixed certain deployables being placeable at unrealistic angles

  • Fixed a rare issue that could make code locks float when opening or closing doors

  • Fixed being able to loot through tiny slits between building block colliders

  • Fixed an issue that could make client side colliders have slightly incorrect positions

  • Fixed an issue that could make two C4s stick to each other and get stuck in the air

  • Fixed inconsistent bone scales between the player preview model and the player model

  • Fixed an issue where chat messages could overflow and use tons of memory

  • Chat message UI objects are now pooled (less garbage collection)

  • Fixed glitch causing glow on monument decals in OpenGL

  • Fixed sun flicker pattern on the horizon in OpenGL

  • Max Hydration halved

  • Max Calories halved

  • Bleeding damage quartered

  • Bota Bag can be filled from the world

  • Bota Bag cost reduction

  • Water does not provide health above 40hp

  • Moving around uses lots more calories/water

  • No sprinting when fully dehydrated

  • Increased storage capacity of Bucket/Barrel

  • Added Salt Water

  • Can drink from any body of water by looking at it and pressing E

  • Flamethrower finds ammo if put on belt

*I made those names up. Well done for scrolling all the way here for clarification.

Source

Steam News / 21 April 2016

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