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Steam News14 April 201610y ago

Devblog 106

A packed blog this week: we've added flame-throwers (and water buckets) to the game, and we have the first look at the tech tree, the wrecked Powerplant tower, and our new musical instruments.

Full notes

Full Rust update

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What changed

10 fixes8 additions5 changes2 removals
  • UI and audio
  • Performance
  • Gameplay
  • Maps
  • Fixes
  • Store
addedA packed blog this week: we've added flame-throwers (and water buckets) to the game, and we have the first look at the tech tree, the wrecked Powerplant tower, and our new musical instruments. Plus optimisation, sound tweaks, and more. All at the official site.
changedOptimized entity streaming performance
changedOptimized performance of entity parenting (especially door locks)
changedOptimized runtime performance in PVT and water related scripts
changedOptimized ambience system (especially in densely vegetated areas)
removedOptimized rock performance on d3d11 (disabled far terrain splats in blending)

A packed blog this week: we've added flame-throwers (and water buckets) to the game, and we have the first look at the tech tree, the wrecked Powerplant tower, and our new musical instruments. Plus optimisation, sound tweaks, and more. All at the official site.

Optimized entity streaming performance

Optimized performance of entity parenting (especially door locks)

Optimized runtime performance in PVT and water related scripts

Optimized ambience system (especially in densely vegetated areas)

Optimized rock performance on d3d11 (disabled far terrain splats in blending)

Fixed light clone shadow unsupported format error

Fixed low quality skin shader level-of-detail

Fixed water frame delay causing black edges when rotating camera

Fixed variable luminance in player model preview on Hapis

Fixed terrain shader issues on some drivers

Fixed parallax (q=1) on blended rocks placed on steep hills

Added eyebrows

Tree and mesh qualities in options menu now go up to 200

Added directional scattering occlusion (more realistic fog lighting)

Added new fog density computation for better terrain fogging

Fixed a number of scattering related cloud issues

Fixed that it could sometimes rain without any clouds

Fixed that extreme fog wouldn’t hide the clouds

Added frame time when perf convar is set to 5

Driftwood no longer spawns on rocks

Fixed items being unlootable when rolling inside certain clutter objects

Added Flamethrower

Added Water Bucket

Added Water Barrel

Source

Steam News / 14 April 2016

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