Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Fixes
- Maps
- Compatibility
- Balance
The new player models–including females–are now in, and who you are depends on your SteamID. This update wipes the servers and your blueprints. This and loads more at the official site.
Grass is rougher
Grass uses physically based shading
Added new player models
Added 30 minute idle kick if server is full
Fixed ragdoll stretching
Fixed player model being visible for 1 frame when ragdoll becomes visible
Ragdolls legs don't bend backwards anymore
Fixed local player sometimes holding multiple weapons
Fixed double deploy warning
Added specnet convar (for admins)
Fixed weapon firing etc when map is open
Fixed disappearing holosight
Switched back to post/overlay-based ambient occlusion
Improved reflection occlusion
Made reflection probes less dark
Fixed viewmodel shadow shader errors in legacy OpenGL/Linux
Faster water simulation
Thirdperson camera doesn't go through stuff
Thirdperson camera rotates with the target
Thirdperson camera mouse wheel zoom
Fixed bug where looking down above water could clip and show ocean floor
Added soft-particle fade to highest quality version of rainfall
Signs can be edited by the locker
Signs can be unlocked by the locker
Signs can always be unlocked/edited by admins
Train carriages and sedan vehicles updated in dungeons
Fixed pumpjack body disappearing in the distance
Player models blink
Player model eyes move
Fixed rockets only dealing half their damage to building parts
Fixed overly bright footprints and bullet decals on sand
Can enter codelock codes with keyboard
Codelock dialog doesn't show entered code (shows ****)
Fixed slight differences in projectile behaviour with varying frame rate
Fixed anti hack failing to detect players clipping into river rocks
Fixed rocks sometimes disappearing before buildings and players
Hemp plants and ore nodes are bigger and easier to spot
Ore nodes now always spawn around other rock formations
Tweaked the scale of bushes and small trees
- Procedural MapNew forests
- Procedural MapNew terrain texturing algorithm
Procedural Map: Better cliff mesh placement and more variety
- Procedural MapNew clutter vegetation and rocks
Procedural Map: More natural looking beach terrain
Procedural Map: Better river generation
Procedural Map: Road width varies slightly
- Procedural MapFixed rivers occasionally failing to be detected as water
Procedural Map: Optimized road and river vertex count
- Procedural MapFixed occasionally visible hard edges on roads and rivers
Procedural Map: Mountains let other objects spawn around their lower parts
- Procedural MapFixed midair rocks around river mouths
Procedural Map: Better rock cluster vegetation
- Procedural MapFixed terrain lighting artifacts around certain rock formations
Added the new clutter vegetation and rocks to all handmade maps
Grenades are much snappier and predictable
Beancan grenades are more reliable
Fixed shelves being able to be placed inside eachother
Fix for being able to freelook while aiming
Item attachments are refunded when a weapon is used for crafting (sentry)
Ceiling light placement/floating bugfixes
Fixed metal facemask protecting too much
Lowered other helmet protection
Syringe heals 15 instantly and 20 over time
Increased emission of ceiling lights
Source
Changelog.gg summarizes and formats this update. How we read updates.
