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Steam News5 November 201510y ago

Devblog 85

Lots of home improvements this week. You now have arrow slits and shutters to protect your base (or stare at sunsets through), and shelves to stack storage boxes on.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes9 additions10 changes5 removals
  • Balance
  • Server
  • Gameplay
  • Security
  • Fixes
  • Store
addedLots of home improvements this week. You now have arrow slits and shutters to protect your base (or stare at sunsets through), and shelves to stack storage boxes on. We made doors and windows craftable, re-added the Stone Gate, and fiddled with the building system. There's loads more, at the official site. .
addedAdded additional randomization to mining resources (server.salt convar)
changedMade static decor placement more resistant to mismatches
removedRemoved a bunch of bush game objects from the server
fixedFixed sentry triangle foundation exploit
fixedFixed warehouse monument physic material

Lots of home improvements this week. You now have arrow slits and shutters to protect your base (or stare at sunsets through), and shelves to stack storage boxes on. We made doors and windows craftable, re-added the Stone Gate, and fiddled with the building system. There's loads more, at the official site. .

  • Added additional randomization to mining resources (server.salt convar)

  • Made static decor placement more resistant to mismatches

  • Removed a bunch of bush game objects from the server

  • Fixed sentry triangle foundation exploit

  • Fixed warehouse monument physic material

  • Fixed particles being far too bright at dusk and dawn

  • Added murmur hashing for platform independent, reproducible hashes

  • Made snow jacket single item with skins

  • Server query responds with misc server performance stats

  • Chat input is correctly limited

  • Fixed water not drawing on map

  • Doors are now craftable items (removed from planner)

  • Window bars are now craftable items (removed from planner)

  • Unlocked doors can be picked up

  • Added pork

  • Fixed some sounds not adhering to volume control

  • Added global.timewarning

  • Added window shutters

  • Added window embrasures

  • Fixed shadow related memory leak (unity update)

  • Added stone gate

  • Couple of generic texture improvements

  • Added shelves

  • Foundation.steps metal and stone hollowed

  • Eoka spread reduced

  • Spear charge time reduced

  • Broken items can be researched

  • Item condition accounts for 50% inverse instead of 100% of success chance

  • Stone spear takes wooden spear

  • Turret exploits fixed

  • Craft return exploits fixed

  • Slightly reduced bullet damage

  • Bone knife & eoka no longer fill up the uncommon spawn table (now common)

  • Mace, longsword, large cleaver now uncommon instead of rare

  • Salvaged sword common

  • Higher chance for usable weapons/tools in radtowns

  • Drastically reduced ammo found with weapons in radtowns

  • Lowered ammo in found weapons

  • Can no longer place campfires, furnaces, stashes under water

  • Bone club view model anim updates

Source

Steam News / 5 November 2015

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