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Steam News16 October 201510y ago

Update!

We've just released an update to go along with yesterday's blog post. Here's the changelog. Important: the F2 menu options have moved to the main menu. The changelog is also on the official site.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

35 fixes21 additions14 changes1 removal
  • Gameplay
  • Fixes
  • Security
  • Performance
  • Server
  • UI and audio
changedWe've just released an update to go along with yesterday's blog post. Here's the changelog. Important: the F2 menu options have moved to the main menu. The changelog is also on the official site.
fixedFixed phantom playermodels
addedAdded SaveList diagnostics to dump command
fixedFixed NRE when using give commands
fixedFixed EAC errors
addedAdded in game bug reporter (F7)

We've just released an update to go along with yesterday's blog post. Here's the changelog. Important: the F2 menu options have moved to the main menu. The changelog is also on the official site.

  • Rivers match ocean

  • Fogged rivers and lakes

  • Fixed phantom playermodels

  • Added SaveList diagnostics to dump command

  • Fixed NRE when using give commands

  • Fixed EAC errors

  • Added in game bug reporter (F7)

  • Added grass.displace (1|0)

  • Fixed pool sometimes not setting recycled pointer to null

  • Reduced the likelihood of being kicked by VAC timeouts

  • Improved SQLite performance

  • Fixed doors not shutting clientside on first use

  • Improved AI performance, allocations

  • Added network cache (better server performance)

  • Added bullet ricochet sounds

  • Added small stash dig sound

  • New construction sounds

  • Added building upgrade sounds

  • Added large wood gate sounds

  • New melee cloth impact sounds

  • New melee grass impact sounds

  • Salvaged icepick deploy sound polish pass

  • Super distant gunshot sound polish pass

  • Rock sound doesn’t sound as much like a landslide

  • New survey charge sounds

  • Console text only refreshes if the console is visible

  • Console receives messages that have been logged before it has been opened

  • Ambient sounds load in a background thread

  • Fixed random “Look rotation viewing vector is zero” warnings

  • Fixed DDraw shader (old one was deprecated in Unity 5.2)

  • Fixed foundation pickaxe exploit

  • Fixed rocket and grenade damage against structures

  • LOD grid no longer logs errors when objects move their cell

  • Switched building colliders to the new, more accurate collision system

  • Added prefab preprocessing step to loading screen (prefabwarmup 1|0)

  • Fixed mining quarry / pump jack sounds not turning off properly

  • Fixed mining quarry / pump jack sound pitch modifiers not being applied

  • Fixed radiation overlay never stopping its most recent sound

  • Fixed barricade / spikes / compound wall damage trigger effects

  • Fixed barricade placement on terrain being a pain in the ass

  • Fixed lantern sound errors

  • Fixed lantern spawning in the lit state

  • Fixed various sound issues when using prefab pooling

  • Fixed various sound issues related to voice limiting

  • Fixed grass hovering slightly above ground

  • Fixed forest grass texture stretching

  • Fixed supply signal effect instantiation errors

  • Fixed sound template serialization errors

  • Fixed various inaccurate building deploy volumes

  • Fixed building part rotation exploits

  • Fixed foundation cupboard exploits

  • Fixed server side batched colliders not refreshing after building part rotation

  • Fixed client not updating building block grades / protection properties locally

  • Fixed various building stability weirdnesses

  • Fixed furnace light shadows not fading out

  • Fixed potential NREs in server RPCs

  • Fixed trees being impossible to gather from if not standing at their base

  • Fixed certain situations that could spawn incorrect decals / particles

  • Enabled server side collider batching by default

  • Switched server side line of sight / distance checks to the entity API

  • Added mesh batching to pumpjack and quarry

  • Added diagnostics to server spawn handler report

  • Added socket mod names to the socket placement fail messages

  • Added test radiation zone to CraggyIsland

  • Fixed server DDOS by creating RPC errors

  • Fixed stability not always updating when placing new blocks

  • Added seasonal lanterns

  • Updated EAC

  • Invalidate network cache properly when looting

  • server.save ccommand does a clean save (skips caching)

  • Server shutdown saves skip caching

  • Moved F2 options menu to main menu

  • Added shadow settings to options menu

  • Fixed UI disappearing after pressing F4 or F9

Source

Steam News / 16 October 2015

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