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Steam News17 September 201510y ago

Devblog 78

We’ve got a game-changing patch going live… right now. There’s an NPC attack chopper, holo sights for weapons, new perimeter fence gates, streamer mode, an engine update, and loads more.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes10 additions13 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Server
  • Maps
  • Performance
addedWe’ve got a game-changing patch going live… right now. There’s an NPC attack chopper, holo sights for weapons, new perimeter fence gates, streamer mode, an engine update, and loads more. You can read all about it at the official site. Changelog:
changedUpgraded to Unity 5.2.0
fixedFixed various mid-gameplay stuttering issues (some improvements require 64bit)
changedUpdated how we define ironsights to be more accurate
addedAdded holosight weapon mod
changedCan drop weapon attachments on weapons to equip

We’ve got a game-changing patch going live… right now. There’s an NPC attack chopper, holo sights for weapons, new perimeter fence gates, streamer mode, an engine update, and loads more. You can read all about it at the official site. Changelog:

  • Upgraded to Unity 5.2.0

  • Fixed various mid-gameplay stuttering issues (some improvements require 64bit)

  • Updated how we define ironsights to be more accurate

  • Can wear hats with bandanas

  • Added holosight weapon mod

  • Unified viewmodel FOVs

  • Can drop weapon attachments on weapons to equip

  • Weapon slots shown on icon

  • Weapon attachment sounds when attaching

  • Fixed allowed to put any item inside weapon slots

  • Fixed signs sometimes having no image

  • Weapon attachments now lose condition

  • Admin give commands can take a partial item name

  • Fixed weapon attachments disappearing after walking a long way

  • Fixed NRE disconnect in NetworkDestroy

  • Fixed a condition where the player could get stuck in a wounded state

  • Added admin.mutevoice

  • Added admin.unmutevoice

  • Added admin.mutechat

  • Added admin.unmutechat

  • Fixed arrow disappearing in bow viewmodel

  • Fixed pumpkin falling through world

  • Show last death info on server join (if there is one)

  • Fixed death screen sometimes not showing

  • Added indexes to databases

  • Fixed menu music playing over loading music

  • Added global.streamermode

  • Improved screen overlay shaders (normal mapping, dynamic lighting)

  • Improved deferred decal system (ambient light, reflection probes, emission maps)

  • Improved non-authoritative client side projectile prediction

  • Fixed projectile tracers ending one frame too early

  • Added flags for client side effects and attacks to projectiles

  • Disabled small furnace smoke because it looked weird

  • Added memory usage/garbage collections to perf 2/3

  • Made building LOD switches more accurate

  • Increased the LOD and batching grid size (faster LOD refreshes, less draw calls)

  • Fixed certain far objects being temporarily invisible between spawning and batching

  • Optimized UI event system (saves 1-2ms per frame)

  • Fixed airdrops being allowed to drop on powerlines

  • Wood type gate ingame

  • Improved external wall stone visuals and the barbwire on top deals damage

  • You can do "spectate @ " to spectate non player entities

  • Fixed beartrap looking unarmed when it was armed

  • Fixed opening chat when typing in the console

  • Fixed holdtype could be wrong on initial encounters

Source

Steam News / 17 September 2015

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