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Steam News3 September 201510y ago

Devblog 76

Weapon mods, a new PVP focused island, an important poll about patches, and lots more. You can read the rest at the official site.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions13 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • Server
  • Performance
  • Fixes
addedWeapon mods, a new PVP focused island, an important poll about patches, and lots more. You can read the rest at the official site. Here's the changelog:
addedNew SavasIsland_koth no-build map
changedImproved large furnace VFX
changedImproved small furnace VFX
addedAdded frosty breath when temperature drops
changedReduced waterside rock scale
health of twig building parts510health of twig building parts increased, buff

Weapon mods, a new PVP focused island, an important poll about patches, and lots more. You can read the rest at the official site. Here's the changelog:

  • New SavasIsland_koth no-build map

  • Hapis Island finally spawns barrels again

  • Improved large furnace VFX

  • Improved small furnace VFX

  • Added frosty breath when temperature drops

  • Lowered field rocks

  • Reduced waterside rock scale

  • Tweaked per-biome forest shape, size and frequency

  • Cliffside topology (to be used for new object spawns)

  • Support for empty topologies (relevant for custom maps)

  • Wood barricades can be penetrated by certain rifle bullets and shotgun slugs

  • Twig building parts can be penetrated by all bullet types

  • Increased health of twig building parts from 5 to 10

  • Reduced the penetration power of arrows and throwables

  • Improved sky reflections

  • Smoothed server/client time sync

  • Censor shader no longer falls back to a black rectangle on low shader LODs

  • Server events like the airdrop are no longer always triggered after a server restart

  • Added weapon attachment: Silencer

  • Fixed muzzle flash positions on some weapons

  • Fixed worldmodel collisions for some dropped weapons

  • Spectating first person now views through target's eyes

  • Pressing F4 will take a screenshot with and without the HUD

  • Pressing F9 will take a screenshot 5x your resolution (buggy as hell tho)

  • Fixed player eye brightness

  • Raid camera automatically hides the HUD and has smoothing

  • Tweaked viewmodel aiming to reduce jitter at lower framerates

  • Fixed dropping blueprint on item sometimes combining/stacking them

Source

Steam News / 3 September 2015

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