Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Fixes
- UI and audio
- Maps
- Store
Radtowns and Blueprints
Mass Drops
We've had a long standing problem with mass drops on our servers. After about 50 people have joined, and after a few hours, every few minutes everyone on the server would drop out. This turned out to be a problem with how Lidgren (our low level network library) recycles packets. The list of packets was growing that large at times that it was affecting performance of the network thread - which periodically stalled and stopped sending out data, causing clients to eventually give up and disconnect. This is another one of those bugs that we've been chasing our tail on for a long time unsure whether it was something we were doing or a ddos attack. It could have probably been avoided completely by using a tried and tested networking library from the start.. but I guess this is how network libraries become tried and tested.
Missing Lock Weirdness
This is a tricky one to explain, so I'm not going to bother. Sometimes on the client locks that we on doors weren't actually showing on the door, they'd show at the center of the world instead. And sometimes when saving we'd lose the fact that the lock was attached to the door. This meant that when loading that save the lock would stay on the door but the door didn't know it was there so didn't use it. Meaning anyone could open the door. This is fixed. Finally.
New Jacket
Xavier got a bunch of new jackets in. For now we've only put one in the game because we don't have UI to handle reskins yet, but there's a lot of verirty there for the future.
Assault Rifle
Paul, Tom, Goosey and Helk have got the assault rifle in game. It's an AK47, but I don't think we're calling it that in game for some reason. Maybe because it's got a shovel handle.
Bear Trap
Will kill animals and players, should be fun to see how this plays out with base defense, eventually it’ll actually trap things instead of kill them but lets see how this plays out, corpses of any object that trip it will stick around for quite a while so you can revisit your traps and see what they caught!
Airdrop Fixed
The airdrop was dropping an impotent package right in the middle of the map. The package it drops is now potent, and it drops it somewhere randomly on the map. The package also has higher value loot than can be found in the other loot spots, and you don't have to pay for it.
Blueprints
Like legacy, you now start with the limited ability to craft items. You need to find and study blueprints to be able to craft new items. We're still tweaking which blueprints you start with and which you have to find so please let us know. The blueprint data is decoupled from the map save data. So if your server administrator likes, he can wipe the map but keep your blueprint states. In the future I want to look at making the way this data is saved my available to server mods so server providers with multiple servers can share blueprint/player data between them.
Radtowns
Let me start by saying that this is all placeholder art. We got a bunch of models from the asset store
Source
Changelog.gg summarizes and formats this update. How we read updates.
