HomeGamesUpdatesPricingMethodology
Steam News19 March 201412y ago

18th March Update

Hi guys, We have a patch for you all which addresses some serious issues and provides some clientside improvements, check it out: Fixed airdrops – they will now spawn around noon daily!

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions6 changes0 removals
  • Gameplay
  • Security
  • Performance
  • Fixes
  • Balance
  • Maps
changedHi guys, We have a patch for you all which addresses some serious issues and provides some clientside improvements, check it out:
fixedFixed airdrops – they will now spawn around noon daily!
fixedFixed foundations destroying immediately upon placement and other issues where things would decay too quickly
fixedFixed armor exploit where broken armor would not unequip if your inventory was full – you’ll just drop it now if it can’t fit
fixedFixed extreme shadow flickering in buildings
fixedFixed smoke signal not being influenced by lighting

Hi guys, We have a patch for you all which addresses some serious issues and provides some clientside improvements, check it out:

  • Fixed airdrops – they will now spawn around noon daily!

  • Fixed foundations destroying immediately upon placement and other issues where things would decay too quickly

  • Fixed armor exploit where broken armor would not unequip if your inventory was full – you’ll just drop it now if it can’t fit

  • Fixed extreme shadow flickering in buildings

  • Fixed smoke signal not being influenced by lighting

  • Fixed the fade from black starting too late after respawn

  • Fixed the floating grass bug

  • Fixed the first command entered into the console not working on OSX

  • Tweaked tree billboard colors to better fit their mesh colors

  • Added more control over image effects using the gfx console convars:

    • gfx.ssaa true/false (enable/disable screen space anti-aliasing)

    • gfx.grain true/false (enable/disable radiation grain effect)

    • gfx.shafts true/false (enable/disable sun shafts)

    • gfx.damage true/false (enable/disable damage indicators)

  • Added the console convar render.frames to limit the maximum fps to render

  • Made lower quality levels automatically disable some image effects for better performance

  • Added render.distance (0-1, default 0.2) to adjust the draw distance

  • This is currently only affecting the static rocks

  • Enabled anisotropic filtering for terrain, road, rocks and building textures if quality level is above 50%

  • Improved cloud synchronization to reduce situations where clouds have to jump around

As you all know we’re working on some bigger features and we hope to have them complete soon. Stay tuned!

Source

Steam News / 19 March 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.