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Steam News24 December 201312y ago

Some information

Some users running windows 8.1 have had trouble entering the game. Some other users have found a fix that works for them : Right click on rust, go to properties, click ‘set launch options’ and enter : -force-d3d11 Some

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0 fixes1 addition0 changes0 removals
  • Server
addedSome users running windows 8.1 have had trouble entering the game. Some other users have found a fix that works for them : Right click on rust, go to properties, click ‘set launch options’ and enter : -force-d3d11 Some Mac users have reported being stuck on ‘loading’ after trying to join a game, Some other users have reported that setting the quality to lowest before joining will solve this issue. We are looking into this and will attempt to provide a fix as soon as possible. We’ve identified the desync problem some users have reported and are working to fix it. We’re going to be adding some internal elements that will make the quality slider have more of an impact on framerate by disabling post processing effects and draw distance. We’ll also be spending some time looking into some of the client-side stuttering on high population servers. We’ve launched some more north american servers and are going to look into migrating the UK servers from their current host.

Some users running windows 8.1 have had trouble entering the game. Some other users have found a fix that works for them : Right click on rust, go to properties, click ‘set launch options’ and enter : -force-d3d11 Some Mac users have reported being stuck on ‘loading’ after trying to join a game, Some other users have reported that setting the quality to lowest before joining will solve this issue. We are looking into this and will attempt to provide a fix as soon as possible. We’ve identified the desync problem some users have reported and are working to fix it. We’re going to be adding some internal elements that will make the quality slider have more of an impact on framerate by disabling post processing effects and draw distance. We’ll also be spending some time looking into some of the client-side stuttering on high population servers. We’ve launched some more north american servers and are going to look into migrating the UK servers from their current host.

Source

Steam News / 24 December 2013

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