Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
As some of you may have noticed, the servers with a population greater than 128 are experiencing periodic lag spikes. In addition there are some small client-side hiccups or spikes when entering new areas with lots of player made structures and deployables. We are hard at work looking into these issues and hope to provide some form resolution in the coming days. We will post more information on this front as soon as we can! UPDATE: We’ve applied a small fix to the UK and US Central servers and will keep an eye on performance over the next little while
Source
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