HomeGamesUpdatesPricingMethodology
Steam News16 December 201312y ago

Large population servers

As some of you may have noticed, the servers with a population greater than 128 are experiencing periodic lag spikes.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedAs some of you may have noticed, the servers with a population greater than 128 are experiencing periodic lag spikes. In addition there are some small client-side hiccups or spikes when entering new areas with lots of player made structures and deployables. We are hard at work looking into these issues and hope to provide some form resolution in the coming days. We will post more information on this front as soon as we can! UPDATE : We’ve applied a small fix to the UK and US Central servers and will keep an eye on performance over the next little while

As some of you may have noticed, the servers with a population greater than 128 are experiencing periodic lag spikes. In addition there are some small client-side hiccups or spikes when entering new areas with lots of player made structures and deployables. We are hard at work looking into these issues and hope to provide some form resolution in the coming days. We will post more information on this front as soon as we can! UPDATE: We’ve applied a small fix to the UK and US Central servers and will keep an eye on performance over the next little while

Source

Steam News / 16 December 2013

Open original post

Changelog.gg summarizes and formats this update. How we read updates.