We’ve reached 200 wishlists for Russian Village Business - thank you to everyone who’s supporting and following the project! If you haven’t added the game to your wishlist yet, we’d really appreciate it.
Full notes
Full Russian Village Business update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions1 change0 removals
Gameplay
Store
addedWe’ve reached 200 wishlists for Russian Village Business - thank you to everyone who’s supporting and following the project! If you haven’t added the game to your wishlist yet, we’d really appreciate it.
addedOver the past two months, we’ve built a complete village now populated by 15 local residents . We plan to increase this number to 24 and add random passersby for more variety. Villagers walk around the settlement, visit the shop, and look for specific goods - and the player can now sell them exactly what they need.
changedWe’ve implemented phone-based product ordering , product placement , price setting , and a working checkout system . The game currently features 30 products across 5 licenses , which must be purchased at the local administration office. In the future, we plan to expand this to at least 10 licenses. Some products will be ordered by phone, while others will unlock via computer after upgrading the shop.
addedWe’re also planning to add key village buildings such as a post office, community club, and police station . Right now, we’re polishing the checkout logic and preparing the game for upcoming Steam playtests .
Russian Village Business changes
addedWe’ve reached 200 wishlists for Russian Village Business - thank you to everyone who’s supporting and following the project! If you haven’t added the game to your wishlist yet, we’d really appreciate it.
addedOver the past two months, we’ve built a complete village now populated by 15 local residents . We plan to increase this number to 24 and add random passersby for more variety. Villagers walk around the settlement, visit the shop, and look for specific goods - and the player can now sell them exactly what they need.
changedWe’ve implemented phone-based product ordering , product placement , price setting , and a working checkout system . The game currently features 30 products across 5 licenses , which must be purchased at the local administration office. In the future, we plan to expand this to at least 10 licenses. Some products will be ordered by phone, while others will unlock via computer after upgrading the shop.
addedWe’re also planning to add key village buildings such as a post office, community club, and police station . Right now, we’re polishing the checkout logic and preparing the game for upcoming Steam playtests .
We’ve reached 200 wishlists for Russian Village Business - thank you to everyone who’s supporting and following the project! If you haven’t added the game to your wishlist yet, we’d really appreciate it.
Over the past two months, we’ve built a complete village now populated by 15 local residents. We plan to increase this number to 24 and add random passersby for more variety. Villagers walk around the settlement, visit the shop, and look for specific goods - and the player can now sell them exactly what they need.
We’ve implemented phone-based product ordering, product placement, price setting, and a working checkout system. The game currently features 30 products across 5 licenses, which must be purchased at the local administration office. In the future, we plan to expand this to at least 10 licenses. Some products will be ordered by phone, while others will unlock via computer after upgrading the shop.
We’re also planning to add key village buildings such as a post office, community club, and police station. Right now, we’re polishing the checkout logic and preparing the game for upcoming Steam playtests.
A short teaser is already available on the Steam page - check it out and don’t forget to wishlist Russian Village Business.