HomeGamesUpdatesPricingMethodology
Steam News25 November 20257mo ago

Update 2.0

Hello, in this update I reworked gameplay to emphasize physical interactions. Also improved visuals and sounds. GAMEPLAY added new main gun "PUSHER" that pushes enemies/objects away. Alternative fire shoots a ball.

In this update6

Full notes

Full RUSLICSTAN INVADES update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes16 additions17 changes3 removals
  • UI and audio
  • Balance
  • Gameplay
  • Compatibility
  • Performance
  • Fixes
addedGAMEPLAYadded new main gun "PUSHER" that pushes enemies/objects away. Alternative fire shoots a ball. Super Push can be charged up with kills/dismemberment. Charge amount is displayed on the gun and in the UI.
addedGAMEPLAYadded "RPG" that fires a rocket that can physially hit enemies and then explodes pushing enemies/objects to it. Alt fire is same but explosion pushes away from explosion, deals more damage but have smaller radius.
changedGAMEPLAYnow all interactables(furnitures, etc.) are damaging enemies at all times, enemies will stumble upon it and get damaged, you can grab any object and use it as a chainsaw in DOOM games
changedGAMEPLAYincreased player movement speed and responsiveness
removedGAMEPLAYremoved double jump but increased jump height
changedGAMEPLAYadjusted base values for enemies amount, speed and health for each encounter.

RUSLICSTAN INVADES changes

addedadded new main gun "PUSHER" that pushes enemies/objects away. Alternative fire shoots a ball. Super Push can be charged up with kills/dismemberment. Charge amount is displayed on the gun and in the UI.
addedadded "RPG" that fires a rocket that can physially hit enemies and then explodes pushing enemies/objects to it. Alt fire is same but explosion pushes away from explosion, deals more damage but have smaller radius.
changednow all interactables(furnitures, etc.) are damaging enemies at all times, enemies will stumble upon it and get damaged, you can grab any object and use it as a chainsaw in DOOM games
changedincreased player movement speed and responsiveness
removedremoved double jump but increased jump height

Hello, in this update I reworked gameplay to emphasize physical interactions.

Also improved visuals and sounds.

GAMEPLAY

  • added new main gun "PUSHER" that pushes enemies/objects away. Alternative fire shoots a ball. Super Push can be charged up with kills/dismemberment. Charge amount is displayed on the gun and in the UI.

  • added "RPG" that fires a rocket that can physially hit enemies and then explodes pushing enemies/objects to it. Alt fire is same but explosion pushes away from explosion, deals more damage but have smaller radius.

  • now all interactables(furnitures, etc.) are damaging enemies at all times, enemies will stumble upon it and get damaged, you can grab any object and use it as a chainsaw in DOOM games

  • increased player movement speed and responsiveness

  • removed double jump but increased jump height

  • adjusted base values for enemies amount, speed and health for each encounter.

  • all old guns removed, double jump, PUSH ability, and sprint also all removed

  • due to big gameplay changes old game version will remain available via beta branch which you can select via game properties in Steam Library

VISUALS

  • added FOV setting

  • added sharpness setting

  • improved lighting

  • added volumetric fog

  • improved effects

  • improved water

  • improved UI

  • improved foliage, added foliage movement

  • added new font to all texts

  • added weapon sway

  • added XeSS 2.1, XeLL, XeFG(frame generation) - works on all GPUs

  • improved flashlight, made it to work at all times

AUDIO

  • added master and music volume settings

  • adjusted volumes/attenuation/optimization for all sounds: effects, voices, music, cutscenes, etc.

  • improved many sounds

  • added/changed some music

OTHER

  • Russian World Gallery - now painting look effects starts immediately

  • improved game level loading time

  • added some missing rebind keys settings

  • show interactable rotate keys when grabbing interactable

  • added shaders precompilation

  • fixed fast rotation artifact

  • increased parts/bodies/bleed lifetimes

  • added game icon

  • added missing translations for texts

  • added auto crash report

  • remove old UI tutorials that are now redundant

  • fixed getting up enemy can block path for other enemies

  • fixed some old issues and bugs

  • improved toilet physics to make it more stable

  • added ability to quit to main menu from pause menu

  • now weapon next/prev will also select

  • improved optimization for VFX effects and CPU calculations

Source

Steam News / 25 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.