In this update6
Full notes
Full RUSLICSTAN INVADES update
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What changed
- UI and audio
- Balance
- Gameplay
- Compatibility
- Performance
- Fixes
RUSLICSTAN INVADES changes
Hello, in this update I reworked gameplay to emphasize physical interactions.
Also improved visuals and sounds.
GAMEPLAY
added new main gun "PUSHER" that pushes enemies/objects away. Alternative fire shoots a ball. Super Push can be charged up with kills/dismemberment. Charge amount is displayed on the gun and in the UI.
added "RPG" that fires a rocket that can physially hit enemies and then explodes pushing enemies/objects to it. Alt fire is same but explosion pushes away from explosion, deals more damage but have smaller radius.
now all interactables(furnitures, etc.) are damaging enemies at all times, enemies will stumble upon it and get damaged, you can grab any object and use it as a chainsaw in DOOM games
increased player movement speed and responsiveness
removed double jump but increased jump height
adjusted base values for enemies amount, speed and health for each encounter.
all old guns removed, double jump, PUSH ability, and sprint also all removed
due to big gameplay changes old game version will remain available via beta branch which you can select via game properties in Steam Library
VISUALS
added FOV setting
added sharpness setting
improved lighting
added volumetric fog
improved effects
improved water
improved UI
improved foliage, added foliage movement
added new font to all texts
added weapon sway
added XeSS 2.1, XeLL, XeFG(frame generation) - works on all GPUs
improved flashlight, made it to work at all times
AUDIO
added master and music volume settings
adjusted volumes/attenuation/optimization for all sounds: effects, voices, music, cutscenes, etc.
improved many sounds
added/changed some music
OTHER
Russian World Gallery - now painting look effects starts immediately
improved game level loading time
added some missing rebind keys settings
show interactable rotate keys when grabbing interactable
added shaders precompilation
fixed fast rotation artifact
increased parts/bodies/bleed lifetimes
added game icon
added missing translations for texts
added auto crash report
remove old UI tutorials that are now redundant
fixed getting up enemy can block path for other enemies
fixed some old issues and bugs
improved toilet physics to make it more stable
added ability to quit to main menu from pause menu
now weapon next/prev will also select
improved optimization for VFX effects and CPU calculations
Source
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