Full notes
Full Rushdown Revolt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Maps
- Gameplay
Bugfixes - Fixed some instances of XP gained value displaying incorrectly - Fixed issues with Mastery > Achievements tabs not functioning as intended - Fixed issue where a ‘default’ unresponsive track would appear for new players - Fixed issue where untucked Side-Bar would lock but stay untucked when entering the Fight submenu - Fixed Zhurong Raven and Phoenix skin descriptions displaying incorrectly - Various minor visual/interface improvements - Removed settings button from CPU’s in local games - Fixed issue where Level 10 Mastery Rewards: Player Icon and title did not appear to be unlocked in your inventory even though they were.
Known Issues - Sometimes your Profile customizations will reset to default.
All Stages - Combat Intensity has been tuned and updated to line up correctly. All legal stages except for Cyber Skyline now have an Intense soundtrack.
AfiGalu - Grabs now have the correct distance offset to place the opponent in AnG’s hands when grabbed. - sSp forces and spark cancel windows were erroneously changed during the redesign. The forces have been tweaked and the cancel once again buffers to f12.
Raymer - sSp orb should now properly clank and give the opponent spark. The clank-only hitbox offset has been slightly increased. - Some collision logic has been edited on dSp grenade. This should hopefully fix the ‘fake zoom’ bug. - Frozen stasis grenade no longer reactivates on opponents’ shields.
Reina - Tumble animation has been adjusted to prevent Reina from teleporting to the ground when she gets knocked down or techs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
