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Steam News12 November 20223y ago

Hotfix Patch 11/11/22

Bugfixes - Fixed some instances of XP gained value displaying incorrectly - Fixed issues with Mastery > Achievements tabs not functioning as intended - Fixed issue where a ‘default’ unresponsive track would appear for n

Full notes

Full Rushdown Revolt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change1 removal
  • Store
  • Maps
  • Gameplay
fixedBugfixes - Fixed some instances of XP gained value displaying incorrectly - Fixed issues with Mastery > Achievements tabs not functioning as intended - Fixed issue where a ‘default’ unresponsive track would appear for new players - Fixed issue where untucked Side-Bar would lock but stay untucked when entering the Fight submenu - Fixed Zhurong Raven and Phoenix skin descriptions displaying incorrectly - Various minor visual/interface improvements - Removed settings button from CPU’s in local games - Fixed issue where Level 10 Mastery Rewards: Player Icon and title did not appear to be unlocked in your inventory even though they were.
addedAll Stages - Combat Intensity has been tuned and updated to line up correctly. All legal stages except for Cyber Skyline now have an Intense soundtrack.
addedAfiGalu - Grabs now have the correct distance offset to place the opponent in AnG’s hands when grabbed. - sSp forces and spark cancel windows were erroneously changed during the redesign. The forces have been tweaked and the cancel once again buffers to f12.
removedRaymer - sSp orb should now properly clank and give the opponent spark. The clank-only hitbox offset has been slightly increased. - Some collision logic has been edited on dSp grenade. This should hopefully fix the ‘fake zoom’ bug. - Frozen stasis grenade no longer reactivates on opponents’ shields.
changedReina - Tumble animation has been adjusted to prevent Reina from teleporting to the ground when she gets knocked down or techs.

Bugfixes - Fixed some instances of XP gained value displaying incorrectly - Fixed issues with Mastery > Achievements tabs not functioning as intended - Fixed issue where a ‘default’ unresponsive track would appear for new players - Fixed issue where untucked Side-Bar would lock but stay untucked when entering the Fight submenu - Fixed Zhurong Raven and Phoenix skin descriptions displaying incorrectly - Various minor visual/interface improvements - Removed settings button from CPU’s in local games - Fixed issue where Level 10 Mastery Rewards: Player Icon and title did not appear to be unlocked in your inventory even though they were.

Known Issues - Sometimes your Profile customizations will reset to default.

All Stages - Combat Intensity has been tuned and updated to line up correctly. All legal stages except for Cyber Skyline now have an Intense soundtrack.

AfiGalu - Grabs now have the correct distance offset to place the opponent in AnG’s hands when grabbed. - sSp forces and spark cancel windows were erroneously changed during the redesign. The forces have been tweaked and the cancel once again buffers to f12.

Raymer - sSp orb should now properly clank and give the opponent spark. The clank-only hitbox offset has been slightly increased. - Some collision logic has been edited on dSp grenade. This should hopefully fix the ‘fake zoom’ bug. - Frozen stasis grenade no longer reactivates on opponents’ shields.

Reina - Tumble animation has been adjusted to prevent Reina from teleporting to the ground when she gets knocked down or techs.

Source

Steam News / 12 November 2022

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