Full notes
Full Rushcremental update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Gameplay
- Balance
- Performance
- Fixes
Rushcremental changes
The Scrap has been whispering… it always gives back if you believe. loudly.
v0.4.4
- Added reward display for quests.
- Added extra polish effects like the settings button rotation.
- Added: Sequence of paying chainlinks for the Rush Wars racing.
- Added: work in progress for desert progression in tech tree
- Added: avatars for the challengers and the few minions/stooges.
- Added: developer tool to save/load profiles and list them...
- Added: Right-click to deselect the upgrade in developer tool.
- Updated: Search hit points of the first searchable car.
- Updated: game balancing rust-point searchable damage/tech tree.
- Updated: Challengers cost more, reordered demo jax in challengers.
- Updated: AudioEvent to register/verify audio exists and play sounds.
- Updated: Many graphical adjustments
- Updated: Player car buggy sitting a bit lower.
- Updated: Developer tool editor borders more visible.
- Fixed: Wishlist button visible above quest reward.
- Fixed: Crash during the end of demo sequence.
- Fixed: Crowbar search power mattering again.
- Fixed: Depth of reward entity to show icon/text properly.
- Fixed: World loot should never be outside spawn zone now.
- Fixed: Critical hits now actually apply x2 search 'damage'.
- Fixed: QuestArea EventBox positioning was broke.
- Fixed: darkness of all EventBox except for results.
- Fixed: Okay button suddenly visible, early exit Market/Scavenge.
Source
Changelog.gg summarizes and formats this update. How we read updates.
