Full notes
Full Rush Ultimate update
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What changed
- Gameplay
Rush Ultimate changes
We received a tone of feedback, gameplay videos and "it's way too hard" comments SO we took action instantly! Here are the changes:
Simplification of the main menu. - Only two modes "Chrono" and "Random". Random is unlocked after finishing once the Chrono mode. - New icons for the two modes.
Now when you complete a color (yellow, green, red or blue) and explode, when you press ENTER, you come back to the beginning of the same color, you don't have to restart from the beginning. For example: > Completing the first 4 Yellows and go in water will make you restart at the first green. > If you then die on Green 3, you restart at Green 1. > If you complete Greens, and die on Red 2, you restart at Red 1. But notice that you may not face the same platforms, it's still random in the platform roll.
Bug: - Leaderboards don't display two times the players. - Blue tube was buggged - We improved some platforms here and there (yellow 5 for example was too challenging for example). - Death count not working correctly - Speeder on Platform 33 rotated.
We hope that will this changes more players will complete the race (with terrible times but still) and improve the current ratio of 0.02% of players succeeding...
Source
Changelog.gg summarizes and formats this update. How we read updates.
