Full notes
Full Rush Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Rush Tower changes
We're excited to release v0.30, our biggest update so far! This update introduces Mac support, new gameplay features, major balance improvements, visual upgrades, and a variety of quality-of-life enhancements. Thank you to everyone who has played the demo and shared feedbackβyour suggestions have helped shape many of these improvements.
Here's what's new:
π Platform Support
Added Mac support β finally!
β¨ New Features
π Codex pages are now available β learn more about enemies and towers as you play
ποΈ Added difficulty levels (Easy, Medium, Hard)
𧬠Added enemy and tower traits
π― Added targeting priority options for damage-dealing towers
βοΈ Gameplay & Balance
βοΈ Improved overall game balance
βοΈ Frost Tower now freezes multiple enemies, with the target count increasing at higher levels
π Reworked Missile Tower with explosion damage falloff based on distance
π° Tower upgrade costs now scale with tower level progression
π¨ Visuals & Audio
π¨ Improved game visuals and sound, including explosion decals and enemy burning effects
π You can now zoom in/out to better view the level
βοΈ You can now adjust window size and sound settings from the pause menu
π Fixes
π Fixed broken ability buttons
π Various minor bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
