Full notes
Full RUSH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
- UI and audio
Added new control options for those wanting to be more creative with flight, or if you just need to give your arms a rest.
Vive/Rift controller 'Tilt to Steer' (single-handed)
Vive/Rift controller 'Point to Steer' (single-handed)
Thumbstick control (Xbox controller or Rift Touch)
Touchpad control
Other notes:
Fixed issue where users on Rift would not be able to use their hands while running in SteamVR mode
Improved readability of look to start reticle
Refined initial races balance - should be easier to unlock the second track now
Added new crash effects
Fixed issue where players could clip through the ground
Fixed bug to stop laser pointer appearing during flight
Fixed bug to stop infinite waterfall effect
Added new multiplayer icon to help denote platform or lack of avatar
Fix for some achievements
Fix for calibration error where player would appear small if they selected seated in calibration (note if this still occurs, please re-calibrate from the option menu)
Tweaked tutorial to help clarify flight control
Fixed issues on some of the props/toys
Thank you for all the support - we’re thrilled to see people enjoying the game. Please continue to provide us with feedback and suggestions and we’ll continue to make Rush the best it can be! - Rush dev team
Source
Changelog.gg summarizes and formats this update. How we read updates.
