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Steam News3 April 20242y ago

🕹️ Discord, Speedrun and Patch Notes 1.02 🛠️

Dear Runners Today, I'm excited to announce some updates with the second patch for the game: Patch 1.02 ːsteamhappyː The most exciting news is that starting today, the game's Discord server is live!

Full notes

Full RUNR END update

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What changed

2 fixes4 additions2 changes0 removals
  • Server
  • Gameplay
  • Fixes
changedToday, I'm excited to announce some updates with the second patch for the game: Patch 1.02 ːsteamhappyː The most exciting news is that starting today, the game's Discord server is live! If you want to chat with others or me in the community, please join! ːsteamthisː _________________________________________________________
changedOn the first level, Dreamfall [L1], changed the distance of some floating islands from the player
addedAlso added the text "HOLD" to the ladder introduction sign to better indicate how to use the ladders.
addedOn Unstable [L2], increased some platform's visibility by adding yellow LEDs to it.
addedOn New Heights [L3], slightly adjusted the offset of the Jumppad at the end to better indicate its state.
fixedFixed an issue in Triggered Trails [L5] where players could die from inactive lasers.

Dear Runners

Today, I'm excited to announce some updates with the second patch for the game: Patch 1.02 ːsteamhappyː The most exciting news is that starting today, the game's Discord server is live! If you want to chat with others or me in the community, please join! ːsteamthisː _________________________________________________________

Also, if you're interested in competing in speedruns, I'm thrilled to announce that the game's profile has also been set up on Speedrun.com. Feel free to share your runs with the speedrunning community there as well.

[Fixes]

  • On the first level, Dreamfall [L1], changed the distance of some floating islands from the player

  • Also added the text "HOLD" to the ladder introduction sign to better indicate how to use the ladders.

  • On Unstable [L2], increased some platform's visibility by adding yellow LEDs to it.

  • On New Heights [L3], slightly adjusted the offset of the Jumppad at the end to better indicate its state.

  • Fixed an issue in Triggered Trails [L5] where players could die from inactive lasers.

  • Fixed all laser shadows, since lasers don't really have shadows.

[Design]

  • Double jump window extended from 0.05 to 0.08, providing players with more time to execute this move effectively.

[Social]

Enjoy the updates, and thank you for your support! ːfh4trophyː

  • Atis the Developer

Source

Steam News / 3 April 2024

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