In this update3
Full notes
Full RUNNING WITH RIFLES update
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Repeated intro
Hey Runners!
What changed
- Gameplay
- Server
- Workshop
- Balance
- Performance
- Fixes
RUNNING WITH RIFLES changes
After two crazy weeks it looks like the online attendance has slowed down a bit to give us some time to breathe, pheww. While being very stressful, we were amazed about how much a single influencer could boost the interest for RWR with a single (very well-done though!) video that was responsible for a good chunk of nearly 200.000 new Runners within a week! Thank you so much for that, SONAR! In case you are curious about the video, here is the Bilibili and here the Youtube version.
We seized the occasion of the unprecedented influx of new players to work on making server browsing a bit easier as it was starting to be cumbersome to look for a specific server when you had dozens of pages to browse. In the 2 previous hotfixes, we added a new online play section consisting of a list of servers which Steam friends are playing on, and improved the way player slots are reserved when joining a server so that in the case of an almost full server, it won't be a race of whose computer loads the map resources faster anymore.
As of today's update, we made some changes related to the AI behavior of "backdooring" bases, either by lonewolves units or some offense squads who went after random bases other than the one targeted by the commander. In online, the more players are on a server, the less own AI units are available to defend the back bases, hence the issue with backdooring. It could be very frustrating when you captured almost all the map and suddenly the enemy deploys far behind the frontlines to capture everything back. Now, the more players on the server, the less those backdooring units are spawning. On a 32-men server, they don't spawn anymore at all.
Another topic on today's update is that server browsing now also features a list of dedicated mod servers, so finding your favorite hosted mods is a breeze. Speaking of favorite mods, kudos to the mod "Girls Frontline: Fallen Eagle" which since recently peaks the subscription chart of the RWR mods in the workshop, congrats to Xe-No and his team!
EDIT: It has come to our notice that Girls' Frontline mod has been managing microtransactions from its community for in-game resources and also found using copyrighted content without permission which both are strictly prohibited. We have been in contact with the mod author and the mod is currently under further evaluation by Valve (31.05.2021). The mod has been entirely removed from Steam(02.06.2021). The DMCA takedown was rejected by Valve and the workshop item has been reinstated and reworked under the name Girls Frontline: Nirvana Phoenix (11.06.2021).
We've also prepared a small update for PACIFIC and EDELWEISS. Changes include some bug fixes and balance changes, including a pass over most Sub-Machine Guns intending to improve their lethality at short and medium range, and a nerf to the blast radius of the Light Artillery call-in shells (including the Light Naval Artillery.)
Don't forget to join the fun on Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot! Thank you and keep on running!
Your Osumia Games
Vanilla changelog v1.84.1:
- onlineAdded Steam friends server list view
- translationsFixed some translations
Vanilla changelog v1.84.2:
- onlineAdded player slot reservation on servers which improves joining when servers are close to being full
Vanilla changelog v1.85:
maps: few fixes here and there
- dominancespawnpoints issue fixed in Islet of Eflen KotH mode
- invasionadded a supply quad at Leg SW in Tropical Blizzard
- itemsadded CB5 goodies to the lottery pool
ui: server list for dedicated servers running mods
- serverserverlist_url added for start_server command
- AIchanged enemies to attack less to side bases and spawn less lonewolves when more players are on the server
WW2 changelog v1.85:
BALANCE Changes:
items: player version of Assault Gear no longer grants immunity to Stun (such as from Concussion Grenades). AI soldiers remain immune since they often use those grenades very aggressively
- call-insreduced the explosive radius of Light Artillery shells from 10m to 7.5m
- vehiclesraised damage of the twin-.50cal turrets from the downed B29 Bomber (on Peleliu Island), making it more threatening
- vehiclesraised damage of the PT boat twin-.50cal turret
- vehiclesincreased the rate of fire of the Tiger I main cannon; lowered reload time from 7s to 6.5s
- weaponsadded extra vision range to the Boys AT Rifle, almost as much as as Sniper Rifle
- weaponsType 100 Grenade Discharger - raised blast radius to match Allied hand grenades (6m) and lowered cost from 25 to 20rp
- weaponsadded a small amount of extra vision range to the Type 97 AT Rifle, quite mild
- weaponsimproved reload time and accuracy stance-change rate of FG 42 to match M1918A2 BAR Heavy
- weaponstweaked performance of most SMGs, including secondary-slot folded SMGs. Mostly their recoil recovers faster, giving them more of an edge in short and mid-range engagements
- weaponsraised base damage of M2 Carbine to match M1 Carbine and extended maximum damage range to be slightly higher (closer to other "proper" Assault Rifles)
- weaponsraised the damage model of the Type 44 Carbine to match the Type 38 Rifle, also raised moving accuracy slightly
- weaponsraised damage of HMG 34, M1919A4 HMG, M2HB, Vickers HMG
- weaponsraised damage and damage fall-off range of Type 99 LMGs, raised accuracy of Scoped variant
- weaponslowered recoil of LMG 34 and Extended Belt
- weaponsraised damage and velocity of Type 98 LMG, Stinger
- weaponsslightly raised damage of LMG 42 and Extended Belt. However since it still feels inferior to the Stinger and Type 98, price is now lowered by 100RP
- weaponsraised damage of M1919A6 LMGs and Vickers Mk VI Bipod
- weaponsraised range of M12 Trench Gun
- weaponsraised damage and range of M712 Schnellfeuer
- weaponsslightly raised damage of Type 4 Rifle
- weaponsincreased performance of Type Hei to make it more comparable to the Winchester Automatic Rifle
BUG Fixes and Tweaks:
- itemsfixed a bug where dying from explosives while wearing the Banzai or Assault vest would cause the vest to drop undamaged
- briefcase unlocksattempted fix to prevent British unlock weapons from being available to the Americans on Bastogne and Varsity
- callsfixed sorting order on some maps and gamemodes so that the Airstrike Strafing Run shows up before the heavier, more expensive calls
- vehiclesfixed an issue where the new Ho-Ha rig was difficult to repair
- vehiclesimproved the ability of Ho-Ha to shoot without being blocked by its own nose, such as when fighting on hills
- vehiclesfixed an issue where the Sdkfz 251 Flak Halftrack had its wheels located off the axel
vehicles: attempt to fix the floating barrel of the Tiger I looking odd when driving
- vehiclesadjusted collision of destroyed Coastal Gun so it should clip less
- weaponsfixed a bug where the Gewehr 43 Ostveteran explosive rounds could still teamkill
- weaponsfixed a bug where the MP 40 Folded was less accurate than its normal counterpart
- weaponsfixed an issue where dying with the Type 44 while the bayonet was attached would not allow you to respawn with it
- weaponsincreased length of the M12 Trench Gun model
weapons: darkened colour of MG 34 bipods
- weaponsfixed muzzle-flash position on Beardmore-Farquhar LMG
weapons: set accuracy stance-change rate of Type 38, Type I, and Type 44 to be equal to all other normal rifles (was formerly slower)
Source
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