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Steam News11 May 20215y ago

Update 1.84 released!

Hello runners, It's update time! Beside some minor bugfixes, we focused on equipment balancing in this update. Several suggestions came straight from the active community on the Running with Rifles Discord.

In this update8

Full notes

Full RUNNING WITH RIFLES update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello runners,

What changed

27 fixes43 additions47 changes6 removals
  • Gameplay
  • Balance
  • Maps
  • Server
  • Fixes
  • UI and audio
addedIt's update time! Beside some minor bugfixes, we focused on equipment balancing in this update. Several suggestions came straight from the active community on the Running with Rifles Discord . The modding community also spent some energy on creating new content after we announced that we are open for a new community box. And today, we have the COMMUNITY BOX 6 ready for you! Thanks to all the modders for the submissions and also to those whose work didn't make it into this community box. In no particular order, credits go to Mr. Bang, Unit G17, KF Redfox, Warbro, Xe-No, MarcusKrug, Kiruex, oche34, NC0032, Veliki Shef, CN memories, GhostNZ, Waltarron, Return_Dirt, P90 rush B and MoistGoat.
addedWhile we thought pretty much everything has been covered, we have some new interesting weapons there, from an explosive arrow alternate fire mode for the Compound bow to an incendiary grenade launcher by way of a reverse-recoil light machine gun. Most new weapons in today's community box use the feature we implemented for EDELWEISS release, i.e. an alternate fire mode.
addedWe've also prepared an update for PACIFIC and EDELWEISS ! The major content includes the Enfield P14 Sniper Rifle and Beardmore-Farquhar LMG for the UKF, the Boys Mk I AT Rifle carried by all Allied forces in both PACIFIC and EDELWEISS, and the M9A1 Bazooka for the USF. For vehicles, the M10 Wolverine tank destroyer has been added for USF forces! The M4A3 Sherman has also been made available on late-war Pacific maps.
changedAlongside these, a wide variety of balance and quality-of-life changes have been deployed that are sure to make playing more enjoyable, of these the most noticeable being the removal of friendly fire for certain explosive weapons . For the full list of changes, look below!
addedNEW CONTENT:items: community box #6 added
addedNEW CONTENT:weapons: Compound bow - alt version with explosive arrow added
equipment: Claymore despawn time90180secondsequipment: Claymore despawn time increased, buffequipment: C4 despawn time3045secondsequipment: C4 despawn time increased, buffminimodes: encumbrancy of the Teddy carry item2250%minimodes: encumbrancy of the Teddy carry item increased, buffweapons: MG 42 Mobile belt size100150weapons: MG 42 Mobile belt size increased, buff

RUNNING WITH RIFLES changes

addedIt's update time! Beside some minor bugfixes, we focused on equipment balancing in this update. Several suggestions came straight from the active community on the Running with Rifles Discord . The modding community also spent some energy on creating new content after we announced that we are open for a new community box. And today, we have the COMMUNITY BOX 6 ready for you! Thanks to all the modders for the submissions and also to those whose work didn't make it into this community box. In no particular order, credits go to Mr. Bang, Unit G17, KF Redfox, Warbro, Xe-No, MarcusKrug, Kiruex, oche34, NC0032, Veliki Shef, CN memories, GhostNZ, Waltarron, Return_Dirt, P90 rush B and MoistGoat.
addedWhile we thought pretty much everything has been covered, we have some new interesting weapons there, from an explosive arrow alternate fire mode for the Compound bow to an incendiary grenade launcher by way of a reverse-recoil light machine gun. Most new weapons in today's community box use the feature we implemented for EDELWEISS release, i.e. an alternate fire mode.
addedWe've also prepared an update for PACIFIC and EDELWEISS ! The major content includes the Enfield P14 Sniper Rifle and Beardmore-Farquhar LMG for the UKF, the Boys Mk I AT Rifle carried by all Allied forces in both PACIFIC and EDELWEISS, and the M9A1 Bazooka for the USF. For vehicles, the M10 Wolverine tank destroyer has been added for USF forces! The M4A3 Sherman has also been made available on late-war Pacific maps.
changedAlongside these, a wide variety of balance and quality-of-life changes have been deployed that are sure to make playing more enjoyable, of these the most noticeable being the removal of friendly fire for certain explosive weapons . For the full list of changes, look below!
addeditems: community box #6 added

It's update time! Beside some minor bugfixes, we focused on equipment balancing in this update. Several suggestions came straight from the active community on the Running with Rifles Discord. The modding community also spent some energy on creating new content after we announced that we are open for a new community box. And today, we have the COMMUNITY BOX 6 ready for you! Thanks to all the modders for the submissions and also to those whose work didn't make it into this community box. In no particular order, credits go to Mr. Bang, Unit G17, KF Redfox, Warbro, Xe-No, MarcusKrug, Kiruex, oche34, NC0032, Veliki Shef, CN memories, GhostNZ, Waltarron, Return_Dirt, P90 rush B and MoistGoat.

While we thought pretty much everything has been covered, we have some new interesting weapons there, from an explosive arrow alternate fire mode for the Compound bow to an incendiary grenade launcher by way of a reverse-recoil light machine gun. Most new weapons in today's community box use the feature we implemented for EDELWEISS release, i.e. an alternate fire mode.

We've also prepared an update for PACIFIC and EDELWEISS! The major content includes the Enfield P14 Sniper Rifle and Beardmore-Farquhar LMG for the UKF, the Boys Mk I AT Rifle carried by all Allied forces in both PACIFIC and EDELWEISS, and the M9A1 Bazooka for the USF. For vehicles, the M10 Wolverine tank destroyer has been added for USF forces! The M4A3 Sherman has also been made available on late-war Pacific maps.

Alongside these, a wide variety of balance and quality-of-life changes have been deployed that are sure to make playing more enjoyable, of these the most noticeable being the removal of friendly fire for certain explosive weapons. For the full list of changes, look below!

Changelog 1.84 (Vanilla):

NEW CONTENT:

  • equipment: binoculars now show the distance to target when "shooting" at it (not in quick matches)

  • itemscommunity box #6 added
  • weaponsCompound bow - alt version with explosive arrow added
  • weaponsBuckshot Bess Musket - alt version with bayonet added
  • weaponsNinjato - alt version using firecrackers (stun) instead of ninja stars added
  • weaponsAres Shrike - alt semi-automatic version added
  • weapons44 Magnum - alt rapid fire version added
  • weaponsAK47 with alt fire underbarrel grenade launcher (GP25) added
  • weaponsM16 with alt fire underbarrel grenade launcher (M203) added
  • weaponsG36 with alt fire underbarrel grenade launcher (AG36) added
  • weaponsZweihander melee primary weapon added
  • weaponsCavalry Saber secondary melee weapon added
  • weaponsMac10 secondary MP added and alt suppressed fire version (MAC10 SD) added
  • weaponsHunter double-barrel shotgun with double shot alt fire mode added
  • weaponsKulakov incendiary grenade launcher added
  • weaponsGolden MP5SD primary suppressed weapon added
  • weaponsRPD light machine gun with bipod alt version added
  • weaponsUltimax 100 reverse-recoil light machine gun with magazine and and alt fire version with drum added
  • weaponsASh-12.7 battle rifle with alt fire underbarrel flash grenade launcher added
  • misc: Ammo backpacks for WB-II Microgun, Flamethrower and KAC Chain SAW

BALANCE CHANGES:

  • equipment: stronger vest version for EOD ai soldiers

  • weapons: EOD soldiers now can be equipped with a TTI-Combat Shield

  • weaponsstock MPs - accuracy increased slightly when walking and also overall improvements (recoil, bullet decay)
  • weaponsStoner62 - improved recoil
  • weaponsChainsaw - damage significantly increased to reliably cut down weaker vehicles and emplacements
  • weaponsCompound bow - increased kill decay start time significantly
  • weaponsBuckshot Bess Musket - reload time decreased by 25%
  • weaponsShotguns - recoil recovery rate slightly increased
  • weaponsSawn-off shotgun - reload speed increased
  • weaponsDragon's Breath - reload speed increased and projectile pulldown decreased
  • weaponsAPR - recoil recovery rate slightly increased
  • weaponsM712 Schnellfeuer - projectile speed increased
  • weaponsPF-98 - reload time decreased by 30%
  • weapons: Milkor MGL - uses a cycle animation instead of retrigger timer to prevent reload spam

  • weapons44 Magnum - animations reworked
  • weaponsAres Shrike - recoil reworked
  • weaponsTTI-Combat Shield - overall effectiveness increased

FIXES and TWEAKS:

  • maps: minor tweaks here and there

  • modelsstandard winter soldier model colors tweaked so that brown and grey are easier to distinguish from each other
  • animationsClaymore placing animation reworked - takes less time to activate
  • equipmentClaymore despawn time increased from 90 to 180 seconds
  • equipmentC4 despawn time increased from 30 to 45 seconds
  • wearables: all costumes now have a broken state, instead of just disappearing when damaged

  • wearables: Black Ops vest can survive one small blast to be more effective against grenadiers

  • weapons: Milkor MGL uses a cycle animation instead of retrigger timer to prevent reload spam

  • minimodes: players drop items on teamkills to avoid respawning with the teddy close to an armory in teddy hunt substages

  • minimodes: players drop items on disconnection too

  • minimodesencumbrancy of the Teddy carry item increased from 22 to 50%
  • minimodes: Teddy Hunt - teddy now showing properly on the map when carried by a player

  • minimodesfixed a case where Islet of Eflen was spawnlocked
  • dominance: weapons adapted to the changes in other game modes

  • invasion: online invasion player faction from Brownpants to Greenbelts

  • objectsfixed destructible wall material handling
  • aifixed a collision avoidance issue with steering around vehicles while in water
  • campaignfixed a bug with campaign continue while hosting the game online causing stuck script
  • onlineadded workaround for possible problems with Steam Cloud based authentication

Changelog 1.84 (WW2):

NEW CONTENT:

  • vehiclesM10 Wolverine added to USF faction, available through call-in on every USF map except for Sicily and Bastogne
  • weapons: Enfield P14 Sniper Rifle, UKF medium-tier rare carried by Sniper soldiers, can be unlocked via Briefcase

  • weapons: Beardmore-Farquhar LMG, UKF high-tier rare carried by Veteran soldiers

  • weapons: Boys Mk I Anti-Tank Rifle, Allied medium-tier rare carried by UKF, USF, and USMC Sniper soldiers, can be unlocked via Briefcase for UKF and USMC

  • weaponsM9A1 Bazooka, Allied medium-tier rare carried by new USF Tank Hunter soldiers, can be unlocked via Briefcase
  • soldiers: USF Paratrooper "Tank Hunter" AI soldier, behaves exactly like the Wehrmacht "Tank Hunter" soldier and will spawn on St. Marie, Bastogne, and Varsity

  • features: the following weapons can no longer deal damage to friendly infantry or the shooter: all AT rifles, AT rifle grenades, autocannons, flamethrowers, and the Panzerwurfmine

  • bayonets: the M1941 Johnson can now attach a bayonet

  • bayonets: the Type 44 Carbine can now toggle its bayonet on or off

  • soundsPanzerfaust and PIAT have a new sound distinguishing them from other Rocket Launchers
  • soundsHeavy and Light tank cannons have new sounds distinguishing them from Medium Tanks

BALANCE CHANGES:

  • map balanceM4A3 Sherman added to US Marine Corps call-ins on Iwo Jima, Peleliu and Downfall (both Axis and Allied campaign)
  • map balanceM4A3 Sherman added to USF Airborne call-ins on every USF map except Sicily and Bastogne (both Axis and Allied campaign)
  • map balanceM3 Halftrack added to USF Airborne call-ins on every USF map except Sicily and Bastogne (both Axis and Allied campaign)
  • map balance: enemy "special soldiers" during the Varsity and Sealion boss fights no longer spawn with RP in Campaign (still possible in Invasion)

  • map balanceremoved a respawning Panzer IV from Arnhem to make it a bit less vehicle-crowded for the Allies to fight against (Allied campaign only)
  • weaponsadjusted commonness of many weapons to become more standardized across all factions, should also raise commonness of high-tier rares in Campaign
  • weaponscost of Flamethrowers reduced from ~150RP to ~100RP
  • weaponsStG 44 Vampir damage range raised to represent how its IR optics make for easier targeting
  • weaponsM1941 Johnson LMG firepower greatly boosted and cost raised to better reflect its high-tier rare status
  • weapons: MG 42 Extended Belt reload time set same as other belt-fed MGs

  • weaponsMG 42 Mobile belt size raised from 100 to 150
  • weaponsVGO No. 2 Mk I - improved firepower both when hip-firing and when using bipod
  • weapons: MG 34 completely redesigned - moved from being a medium-tier rare weapon to being a common armoury weapon

  • weaponsWinchester Automatic Rifle has had its accuracy and recoil control improved to better reflect its high-tier rare status
  • weapons: M2 Hyde reload speed slowed down, long-range firepower slightly nerfed

  • weaponsType 96 LMG is no longer replaced by the Type 99 LMG but rather augmented by it once it becomes available
  • weaponsM1903A3 is now available alongside the M1 Garand on the Western Front (formerly only mid/late-war Pacific maps)
  • weapons: minor changes to most LMGs, HMGs, secondary-slot Carbines, the M1941 Johnson Rifle, Scoped FG 42, Sterling

  • weaponsadjusted the cost of some rare guns to better reflect performance
  • briefcases: UKF now unlocks the Lanchester SMG instead of the M1928 Thompson w/ Drum

  • briefcases: USMC can now unlock Scoped M1D Garand

  • briefcases: IJA can now unlock Scoped Type 99 Rifle and Type BE SMG

  • briefcases: WH can now unlock the Panzerschreck

  • briefcases: IJA must now unlock the Sniper Gear camouflage suit with Briefcases like every other faction

  • soldiers: Tank Hunter soldiers can no longer kill themselves or friendlies with their Rocket Launcher

  • soldiers: Assault soldiers can no longer spawn with medium-tier or high-tier rare guns

  • soldiers: Banzai soldiers can now spawn with SMGs and occasionally the Type BE

  • soldiers: IJA Veterans can now spawn with the Type BE (not just the IJN)

FIXES and TWEAKS:

  • soldiersAdded rank names and icons for the UKF and the Polish Armoured
  • soldiersfixed an issue where Axis Veterans were not spawning with HE Rifle Grenades
  • soldiers: Banzai Chargers more reliably follow their Officer into attack

  • soldiers: Banzai Officer will be less likely to join player squads

  • quickmatchadded some Heavy Tanks to some of the maps
  • quickmatchall items and weapons normally unlocked by Briefcase sales in Campaign are now immediately available in Quickmatch
  • soldier models: carrying an M9A1 Bazooka or Panzerschreck will now attach a rocket-ammo backpack onto the soldier model

  • soldier modelsimproved the model of the USMC Assault soldier
  • AIfixed a bug regarding collision avoidance while in water
  • callsfixed an issue where Jeep call-ins were not working for the UKF Paratroopers on Arnhem
  • callsfixed an issue in Quickmatch where the M3 Halftrack call-in on Hell's Highway would spawn a bunch of other vehicles and cost a ton
  • callsfixed Strafing Run call in not working in Quickmatch
  • calls: Wehrmacht Infantry call-in can now deploy from the base 'Best' on Hell's Highway

  • calls: now show barrage radius outlines in Quickmatch

  • itemsadjusted the appearance of the Victoria Cross and Iron Cross HUD icons
  • maps: placed a Stash on the South Bridge base for Axis to use when arriving at Arnhem

  • mapsadjusted the extraction point on Arnhem leading to Hell's Highway for Axis campaign to make more sense
  • soundsadded some airplane airdrop ambience to maps that feature Paratrooper drops
  • musicraised the distance boss-music plays at when away from the tank for all bosses, especially on Sealion where the nearest on-map Armoury is quite far
  • weaponstweaked the HUD icon and model of the Scoped M1D Garand sniper rifle
  • weaponstweaked the HUD icon of the Type 44 Carbine to show its bayonet turned out
  • weaponsadded explosive visual effect to Bofors and AA guns projectiles
  • weaponsfixed an issue where the 20mm Anti-Aircraft Gun was not able to damage Sentry soldiers
  • weaponsincreased the size of all Grenade models to make them more visible (like Vanilla)
  • weaponsfixed an issue where the UKF were unable to buy Binoculars on Arnhem
  • briefcasesfixed an issue where the Commander would not report back 'nothing left to unlock' when that was the case
  • vehiclestweaked spots of Opel Blitz and Austin K5 so that no crew will die when disembarking at full speed
  • vehiclesadjusted animations of the Ka-Tsu machine gun crew
  • vehiclesfixed missing weapon-mount mesh on Willy's MB Jeeps

Source

Steam News / 11 May 2021

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