Full notes
Full Runic Relay: The Trials update
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What changed
- Security
- Gameplay
- Fixes
Runic Relay: The Trials changes
Patch v0.1.1
NOTE As a result of the following changes, a few Trial Leaderboards have been reset:
Dwell
Swerve
Boost
I am trying my best to not reset leaderboards between major patches as much as possible. These sorts of mid-update resets will only happen in extreme cases, when bugs or exploits are affecting the times on the leaderboard. I am sorry for any inconvenience that these resets may cause.
FIXES
Reduced the amount of Bloom on all of the lighting in the game.
-- This also makes the tutorial text a little more readable.
Tether now has a visual change to note when it is attached to something (it becomes tighter and more rope-like, and brighter).
The Tutorial Text in Condor has been fixed to display the right text.
The Tutorial Text in Boost now clarifies that Shear can activate targets.
The Tutorial Text in Tether now clairfies that you should use it to swing from the ceiling.
The hole in Cavern has been patched up.
The hole in Colosseum has been patched up.
R and Esc no longer function in the Main Menu.
The Final Time displayed by the end screen should now always match the PB time.
-- The above change may also result runs being timed .01 differently than before.
You should no longer "finish" the level twice sometimes when using Tether + Shear to TP through it.
The player will no longer move after death in any circumstance (including using Shear right before death).
Using the Swap Mousewheel option in the Settings should now work properly.
Longshot has been modified in a way that should be familiar to long-time followers of the game =).
Temporarily changed the font on the Best Time in the level preview so the numbers don't overlap sometimes. It's ugly for now, but it's readable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
