Heyo everyone, its that time of the month again. Devlog time. So, during the last month we focused on getting all the menus in the game operational.
In this update4
Full notes
Full RUNGORE: Beginner Experience update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition5 changes0 removals
Maps
Store
Gameplay
changedSo, during the last month we focused on getting all the menus in the game operational. Right now we have shop, bestiary, mission screens, as well as map and hub areas in working order.
changed1. THE SHOPExpanding on last month's shop update: shop graphics are done now, and also you will be able to buy one-time-use level modifications in there
changed1. THE SHOPSo yeah, with how the game code is set up, it appears that its really easy to put a couple extra neutral events in the level. Or to force a game breaking hero swap in any level. Or to make next level have turn-based combat. Yup. We have a slay-the-spire potion in there.
changed3. THE MAPSo, i can't really say much about the game world right now, except that we decided to fully imitate fog of war for a ^-^ r e a s o n ^-^ You will be uncovering more and more of the map the more levels you complete
added4. THE HUBThis is a character select screen. Also its a place where all the characters hang out, and as you progress more through the game you will see new heroes added to the pile and interact with each other. Very cool.
changed4. THE HUBhttps://store.steampowered.com/app/2113040/RUNGORE/
RUNGORE: Beginner Experience changes
changedSo, during the last month we focused on getting all the menus in the game operational. Right now we have shop, bestiary, mission screens, as well as map and hub areas in working order.
changedExpanding on last month's shop update: shop graphics are done now, and also you will be able to buy one-time-use level modifications in there
changedSo yeah, with how the game code is set up, it appears that its really easy to put a couple extra neutral events in the level. Or to force a game breaking hero swap in any level. Or to make next level have turn-based combat. Yup. We have a slay-the-spire potion in there.
changedSo, i can't really say much about the game world right now, except that we decided to fully imitate fog of war for a ^-^ r e a s o n ^-^ You will be uncovering more and more of the map the more levels you complete
addedThis is a character select screen. Also its a place where all the characters hang out, and as you progress more through the game you will see new heroes added to the pile and interact with each other. Very cool.
Heyo everyone, its that time of the month again. Devlog time.
So, during the last month we focused on getting all the menus in the game operational. Right now we have shop, bestiary, mission screens, as well as map and hub areas in working order.
1. THE SHOP
Expanding on last month's shop update: shop graphics are done now, and also you will be able to buy one-time-use level modifications in there
So yeah, with how the game code is set up, it appears that its really easy to put a couple extra neutral events in the level. Or to force a game breaking hero swap in any level. Or to make next level have turn-based combat. Yup. We have a slay-the-spire potion in there.
2. THE BESTIARY
It should have been called "encyclopedia" or something, since we pumped every bit or information about the game in there. You will be able to check out cards, character descriptions, artifacts, gear, enemies, and maybe even random lore about the game world.
3. THE MAP
So, i can't really say much about the game world right now, except that we decided to fully imitate fog of war for a ^-^ r e a s o n ^-^ You will be uncovering more and more of the map the more levels you complete
4. THE HUB
This is a character select screen. Also its a place where all the characters hang out, and as you progress more through the game you will see new heroes added to the pile and interact with each other. Very cool.