And so the new era has begun in RUNGORE development. It is the era of "doing the same thing many times", which means that new enemies get drawn, new neutral events get implemented, and then we shoot more ideas for more
In this update3
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Full RUNGORE update
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What changed
0 fixes1 addition3 changes0 removals
Events
Balance
Maps
Gameplay
addedAnd so the new era has begun in RUNGORE development. It is the era of "doing the same thing many times", which means that new enemies get drawn, new neutral events get implemented, and then we shoot more ideas for more enemies and events. Basically we want to finish all the levels first and then do everything else.
changed2. New level trait - radiationIt takes your hp away constantly, but also applies poison to enemies at the start of battle. Double-edged sword kind of thing. And apparently we got inspired by Undertale as well, that's why radiation damages you during card picks and events too. It makes the gameplay very tense (which is cool). Also don't worry, there will only be 2 levels with radiation overall.
changed3. Another level trait - character swapIt is in very early stage right now, we are still testing it out. What's cool about the swap is that you can play with a character that has artifacts of another character. Dodge for every card on Knight Guy? I say yes.
changed3. Another level trait - character swapOkay that's it folks. Stay tuned, there is more to come
RUNGORE changes
addedAnd so the new era has begun in RUNGORE development. It is the era of "doing the same thing many times", which means that new enemies get drawn, new neutral events get implemented, and then we shoot more ideas for more enemies and events. Basically we want to finish all the levels first and then do everything else.
changedIt takes your hp away constantly, but also applies poison to enemies at the start of battle. Double-edged sword kind of thing. And apparently we got inspired by Undertale as well, that's why radiation damages you during card picks and events too. It makes the gameplay very tense (which is cool). Also don't worry, there will only be 2 levels with radiation overall.
changedIt is in very early stage right now, we are still testing it out. What's cool about the swap is that you can play with a character that has artifacts of another character. Dodge for every card on Knight Guy? I say yes.
changedOkay that's it folks. Stay tuned, there is more to come
And so the new era has begun in RUNGORE development. It is the era of "doing the same thing many times", which means that new enemies get drawn, new neutral events get implemented, and then we shoot more ideas for more enemies and events. Basically we want to finish all the levels first and then do everything else.
The highlights of the last month are:
1. A lot of new enemies are drawn
Almost all of them are implemented by now. And yes, that ballista has arms, your eyes didn't deceive you
2. New level trait - radiation
It takes your hp away constantly, but also applies poison to enemies at the start of battle. Double-edged sword kind of thing. And apparently we got inspired by Undertale as well, that's why radiation damages you during card picks and events too. It makes the gameplay very tense (which is cool). Also don't worry, there will only be 2 levels with radiation overall.
3. Another level trait - character swap
It is in very early stage right now, we are still testing it out. What's cool about the swap is that you can play with a character that has artifacts of another character. Dodge for every card on Knight Guy? I say yes.
Okay that's it folks. Stay tuned, there is more to come