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Steam News18 June 20262mo ago

Runeveil 0.4.2 Patch Notes

Hello everyone, today we are rolling out a big patch fixing issues regarding UI, UX, Gameplay and some specific bugs. Runeveil v0.4.

In this update4

Full notes

Full Runeveil update

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Repeated intro

Hello everyone, today we are rolling out a big patch fixing issues regarding UI, UX, Gameplay and some specific bugs.

What changed

4 fixes1 addition10 changes1 removal
  • UI and audio
  • Maps
  • Balance
  • Gameplay
  • Fixes
changedHello everyone, today we are rolling out a big patch fixing issues regarding UI, UX, Gameplay and some specific bugs.
changedUI & Text AdjustmentsOverall text size has been increased throughout the game, including standard gameplay screens.
changedUI & Text AdjustmentsThe text directly on the runes has been slightly enlarged.
changedUI & Text AdjustmentsTooltips and tutorial text boxes have been scaled up. It's more readable now.
changedUI & Text AdjustmentsEnemy passive and arena passive information displays are now larger.
changedUI & Text Adjustments"Support" and "Attack" rune types are now explicitly written underneath the card's name.

Runeveil changes

changedHello everyone, today we are rolling out a big patch fixing issues regarding UI, UX, Gameplay and some specific bugs.
changedOverall text size has been increased throughout the game, including standard gameplay screens.
changedThe text directly on the runes has been slightly enlarged.
changedTooltips and tutorial text boxes have been scaled up. It's more readable now.
changedEnemy passive and arena passive information displays are now larger.

Runeveil v0.4.2 Patch Notes

UI & Text Adjustments

  • Overall text size has been increased throughout the game, including standard gameplay screens.

  • The text directly on the runes has been slightly enlarged.

  • Tooltips and tutorial text boxes have been scaled up. It's more readable now.

  • Enemy passive and arena passive information displays are now larger.

  • "Support" and "Attack" rune types are now explicitly written underneath the card's name.

  • Implemented various localization and definition fixes, specifically regarding the "Core" keyword.

Gameplay & Balance

  • Stage bosses now have their finalized art. Attack and damage animations will come later.

  • The "Elemental Anomaly" artifact is no longer part of the random artifact drop pool.

  • "Flesh Amalgam" now correctly functions and kills you.

  • Applied minor balance adjustments to several runes.

Bug Fixes

  • Enemy intents will now correctly disappear from the screen when the enemy dies.

  • Fixed an issue where the simple tutorial could not be played while using a controller.

  • Fixed numerous bugs that were being caused by the save and load system.

  • Fixed an occasional bug that caused an empty scroll area to appear.

  • Fixed a bug where tooltips became unreadable when they appeared too close to the edge of the screen.

Source

Steam News / 18 June 2026

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