Full notes
Full Runeveil update
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Repeated intro
Hello everyone, today we are rolling out a big patch fixing issues regarding UI, UX, Gameplay and some specific bugs.
What changed
- UI and audio
- Balance
- Fixes
Runeveil v0.4.2 Patch Notes
UI & Text Adjustments
Overall text size has been increased throughout the game, including standard gameplay screens.
The text directly on the runes has been slightly enlarged.
Tooltips and tutorial text boxes have been scaled up. It's more readable now.
Enemy passive and arena passive information displays are now larger.
"Support" and "Attack" rune types are now explicitly written underneath the card's name.
Implemented various localization and definition fixes, specifically regarding the "Core" keyword.
Gameplay & Balance
Stage bosses now have their finalized art. Attack and damage animations will come later.
The "Elemental Anomaly" artifact is no longer part of the random artifact drop pool.
"Flesh Amalgam" now correctly functions and kills you.
Applied minor balance adjustments to several runes.
Bug Fixes
Enemy intents will now correctly disappear from the screen when the enemy dies.
Fixed an issue where the simple tutorial could not be played while using a controller.
Fixed numerous bugs that were being caused by the save and load system.
Fixed an occasional bug that caused an empty scroll area to appear.
Fixed a bug where tooltips became unreadable when they appeared too close to the edge of the screen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
