Hello everyone, Today, I would like to give an update on the changes in Runeveil because there are A LOT of them! It's basically a new game because we redid all the visual style, lore and the game design.
Full notes
Full Runeveil update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
0 fixes3 additions0 changes0 removals
Gameplay
Store
addedIt's basically a new game because we redid all the visual style, lore and the game design. We did all these because the game was becoming something that we are not proud of, and we did not want to publish anything that we are not happy with.
addedWe have already updated the Steam Store screenshots, but here is a before and after visual. Maybe I chose the worst moment of the previous design, but it's to have a bigger impact on the new design :)
addedWe have switched to pixel art because that is what we can create better with our team's capabilities, and ultimately, it's something that we can deliver better. We also have some drastic changes about the lore and the game design (hinted inside the new screenshots), and we will elaborate on those topics in the upcoming weeks.
Runeveil changes
addedIt's basically a new game because we redid all the visual style, lore and the game design. We did all these because the game was becoming something that we are not proud of, and we did not want to publish anything that we are not happy with.
addedWe have already updated the Steam Store screenshots, but here is a before and after visual. Maybe I chose the worst moment of the previous design, but it's to have a bigger impact on the new design :)
addedWe have switched to pixel art because that is what we can create better with our team's capabilities, and ultimately, it's something that we can deliver better. We also have some drastic changes about the lore and the game design (hinted inside the new screenshots), and we will elaborate on those topics in the upcoming weeks.
Today, I would like to give an update on the changes in Runeveil because there are A LOT of them!
It's basically a new game because we redid all the visual style, lore and the game design. We did all these because the game was becoming something that we are not proud of, and we did not want to publish anything that we are not happy with.
We will share more details about each topic later, but for now, here is a sneak peek about the visual style.
Visual Style
We have already updated the Steam Store screenshots, but here is a before and after visual. Maybe I chose the worst moment of the previous design, but it's to have a bigger impact on the new design :)
We have switched to pixel art because that is what we can create better with our team's capabilities, and ultimately, it's something that we can deliver better. We also have some drastic changes about the lore and the game design (hinted inside the new screenshots), and we will elaborate on those topics in the upcoming weeks.