Update log
Full RuneScape: Dragonwilds update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Gameplay
Runecrafting fixes, a free Community Cape, Hide Helmet and Durability Rebalancing!
Our monthly update is arriving Tuesday 19th May, and we're happy with the Runecrafting feedback we received, so it's coming into this update. We'll get into that. We've also got a big chunk of fixes, and of course, more quest content heading your way.
Incoming Content
We've added a new quest: "A Melody Remembered".
A mysterious jewellery box lays on an abandoned desk in the Stormtouched Highlands. There's a riddle printed on the lid, and a strange recess in it.
Completion of this quest will reward you with a new piece of equipment.
There's a new activity for you - keep your eyes peeled for Statues of Saradomin can be found dotted around the world.
Track down the clues and earn a reward that shows your loyalty and faith.
Runecrafting Changes
We dove into this initially in the Runecrafting Changes Proposal, but here's what we've parsed through the discussion and what we've settled on.
More Runes, More Often
We're lowering the base Rune conversion ratio from 1:10 → 1:5.
1:10 Conversions will still be available by completing High Attunement difficulty when performing the minigame.
Anima vents will now produce 1:10 output ratios.
Concentrated Anima Vents will offer even bigger bonuses.
100 Runes per standard anima vent, up from 40.
300 Runes from a concentrated vent, up from 80.
When you just want runes now and are not fussed about getting maximum XP gains, Auto Crafting will now give the 5:1 ratio of runes, at 25% of the base XP earned. This auto-crafting will yield 10:1 ratio if you have the relevant skill perk (e.g. level 23 for Air Runes).
We've set the respawn time of Rune Essence and their resource yield to scale with over 4 players in a world. 20% more resources with 5 players, and a slightly reduced respawn time with 6 players.
Teleport Costs
We've brought down teleport costs by half on average. This, combined with the propotionally higher access to Law Runes in the early game makes moving from the same spot everyone builds a house in in Bramblemead Valley to somewhere a bit more ambitious is less punishing to lodestone around from! We also looked at how much carry weight affects the calculation. For example, if you've got 388 carry weight and you want to travel from the very tippy-top northern-most point in Fellhollow, all the way back to the lodestone in the Saradomin Temple, this will now cost 58 Law Runes. Even being several times over the carry limit will now not cost you 1000 Law Runes, you'll be able to shift your stuff with limited cost.
Attunement
Attunement should now be visually clearer, with a numerical indicator showing the exact number of runes you'll receive - and the number will tick down to show when you need to fix cracks in the runes!
Attunement rewards are 33/66/100% bonus runes depending on the difficulty.
Bonus Rune loss when cracks appear is now consistent across difficulties, so fixing those runes is still a priority, but not devastating if unchecked for a second.
Attunements should take 25% less time than before. Same output, just faster.
Skill Tree Perks
Skill tree perks now increase the yield of autocrafting runes to match the attunement yields.
Features
Source
