Update log
Full RuneScape ® update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey 'Scapers!
Extracted changes
- Gameplay
- UI and audio
- Maps
- Balance
Dungeoneering is a much-beloved skill that was originally released back in 2010. Since its initial release, however, it has rarely received updates which has led to it becoming quite outdated - both in gameplay and graphics. In spite of this, it has remained one of the top pieces of content that you've wanted to see remastered, as we found during the 2025 Player Survey. As recently as a month ago the community backed Dungeoneering as the most upvoted content to be remastered.
And that's the focus of our first "Remastered Content" project, which is part of our planned 2026 Content Updates. This particular project is slated for release in early May and today's blog gives you a preview of what we're working on as part of it.
What's in a Remaster?
This is actually something we've been debating internally when applying the term to RuneScape - A remaster traditionally would refer to taking an original file (usually visual or audio), and re-exporting that original file with modern standards in mind. But how does that apply to something gameplay specific like a skill in a game? "Overhauling" or "Reworking" the skill has connotations that the entire identity is changing. Refreshing could be more apt, but may not be applicable in all cases, especially when a Remaster does include elements of re-exporting original aspects at modern standards.
So what's the focus of this project?
The foundational gameplay loops of Daemonheim Dungeoneering are already solid. Repeatedly delving into the unknown to explore an ancient area of the world of Gielinor, all while needing to make do with the resources you're presented with, rather than relying on what you've otherwise amassed in the overworld. This skill is fundamentally about challenging you and your skills, without the backup of a mountain of wealth. While this promise still holds true today, the reality is that the skill itself feels a bit tired and outdated. As simple as this statement sounds, it is hugely important: Dungeoneering is a skill. It's a core part of the backbone of RuneScape as a whole, and should be revitalised with the proper care and attention deserving of that. We want to modernise those Dungeoneering fundamentals we mentioned above, so that it is more enjoyable to play and more rewarding to engage with over longer periods of time. We want to prepare it for a future where it can be occasionally tweaked without feeling that those changes are not far reaching enough because the foundations have not been adjusted.
With that in mind, the Dungeoneering Remaster project is focused primarily on improving the skill's gameplay, balance and mechanics without changing the core identity of the skill. We are also looking to improve some of the visual clarity in select art aspects such as lighting and VFX or improvements to textures, but the lion's share of our time is spent on that "coding" and gameplay aspect while the majority of our art team continues to focus on other projects that affect RuneScape on a broad scale (such as the Player Avatar project).
We're generally looking to remove unnecessary complexity, to make the skill more intuitive to understand and jump into. The intent here is to modernize and better set the skill up for the future, rather than add a slew of brand spanking new content to it now. That also means that we are not focusing on adding new floors, puzzle rooms, bosses or dungeons as part of this project.
How can you get involved?
We're previewing our design intentions in this blog today. We've know
Source
