Full notes
Full Runers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
Fixes and balancing is ongoing, here are the latest patch notes:
Highlights:
Cooldowns and info for some traits are now shown on the HUD along with the map. This option can be toggled to show the trait cooldowns always
Gameplay:
Pushmons no longer level up soul absorption
Zombs no longer level up soul absorption
Magma Lazer can no longer be affected by bullet buffs
Balance:
Escort now stays closer to the player and moves slightly faster
Ghost Walk trait now has an internal cooldown of 6 seconds
Striker damage reduced from 2.5 + 0.8 to 2.5 + 0.4
Drown cooldown increased from 5s to 8s
Magma Lazer cooldown increased from 2s to 3.5s
Magma Lazer width reduced from 1 + 0.1 to 0.5 + 0.08
Magma Lazer damage reduced from 9 + 1 to 6.5 + 0.8
Visual:
A number of zone damages are now listed in DPS rather than tick damage
Fixed a typo in Reverberation description
Fixed a typo with Poisongeddon
Improved scroll bar in Runedex
Bugfixes:
Fixed some unnecessary bodies being made in beams
Fixed a crash with Pike Dance
Hearty Achievement now checks bonus health from Soul Absorption
Fixed Floating causing some strange move speed effects after finishing Shrinkify
Fixed a crash with Dark Rift
Fixed incorrect scaling with Drown
Fixed a crash with Hot Feet
Fixed a crash with Knarkson's Shock Jabs
Fixed a crash with Chain Lightning
Fixed Supernova hurting untargetable enemies
Fixed some AOE effects affecting untargetable enemies
Fixed a crash with zones
Fixed an error with Selena's Illusions
Fixed some hangs and issues with Flash Freeze when used on homing bullets
Made homing bullets consistently use their current bullet speed
Fixed Memory spawning sparkles too close to the player
Source
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