Full notes
Full Runeroots TD update
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What changed
- Gameplay
- Balance
- Store
Quality of Life: - added backgrounds behind enemy icons in the codex to make them more visible - Slightly adjusted Depth of Field on main menu to decrease the blur on 4k monitors
Balance:
- Arcane Tank: Counter Chance 15% -> 25%
- Arcane Tank: Block Chance 10% -> 15%
- Barrier Ship: Block Chance 10% -> 15%
*Dev note: Tier 2 bosses felt just a little bit weak compared to the other tiers. Slightly increasing their defenses and keeping an eye on how that goes.
Cannon Tower's mana ability now deals 150% damage, down from 200% - Cannon Tower's level 10 ability now increased damage by 2 for each critical hit, up from 1.
*Dev note: the level 5 ability was a bit too strong for a tier 1 tower, but some of that power is now shifted to the level 10 ability which felt underwhelming
Bug Fixes: - Amplify Power now gives details about Empower instead of Swiftness - Time Power now gives details about Swiftness instead of Empower - Jar of Mushroom Gel rank 3 now correctly refers to Mana Lock - Fixed the conversion panel in the blacksmith missing in act 1 in Adventure - Fixed conversion panel in blacksmith showing up at level 3 incorrectly - Fixed an issue with the Titanium Warhammer item giving way too much critical damage - Fixed Calibration relic not working with classes other than Guardian - Fixed Corrupt perk reward giving too many choices - Fixed Victory Points total on reward screen missing on Easy difficulty in Mastery Mode - Fixed screen shake option not applying to boss death - Fixed powers earned by the Carnival still appearing in Power Rewards - Fixed purchasing Tier 3 item slot 3 in the blacksmith - Added a check for missing nodes in Adventure mode which chooses new ones if none are there - Fixed Ambush relic not working in Act 2 and 3 - Fixed Thunderstorm relic not working in Act 2 and 3 - Fixed Alternate Medium difficulty not giving you a new lane on wave 11 - Fixed unlocking Knowledge in Mastery Mode incorrectly making Flash Sale available for purchase - Fixed Energy Saving Mode corrupt perk not allowing you to build lightning towers when at zero electricity - Fixed Mastery Mode Mage Tower nodes appearing unpurchased when selecting them after they were purchased - Fixed Beacon challenges incorrectly activating in Mastery Mode - Fixed Powered Up challenge incorrectly activating in Adventure Mode - Fixed stat increases for Cotton Seeds rank 3 - Fixed stat increases for Wheat Seeds rank 3 - Fixed Expertise Tech node in Mastery Mode incorrectly being tied to the wrong upgrade
Other: - Changed descriptions of class unlocks to use more consistent terms - Changed description of Harmony, Power Grid, and Lightning Rod perks for more clarity - Changed description of the Augments Relic to clarify that it only affects tier 1 through 4 towers
Source
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