In this update8
Full notes
Full Runeline update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- UI and audio
- Fixes
Runeline changes
This update brings a lot of new content, bumping up the old 3 quests to a new total of 12, with a number of new buildings and resources. There is also a lot more information presented, so many things should hopefully be clearer (and clarity is still an ongoing goal we're working on as well.) Along with this, this is the first update to present both enemies and magic. In the coming 0.4.x updates we'll be rolling more to do with both of these things.
Changelog
New content
Added melee and ranged enemies which spawn near power points
Added magic system
Added a number of new quests and changed old quests
Added depth module which allows changing the depth at which operations work on items
Added drillbit module which allows changing the shape of drilling into an item
Added DEFAULTS operation to reset a machine's parameters
Added wooden pallet for storing more items without picking them up
Added blank and target runes
Biome changes
Changes to how biomes are generated
Added power point structures and crystal patch structures, which spawn around randomly
Changed noise algorithm to reduce lag spikes when moving between chunks
UI changes
Changed the color scheme on a number of UI elements to match each other
Added highlights to a number of words, along with tooltips and links to a lot of them too
Added a resource viewer which explains how to obtain each resource/product
Added enemy viewer which gives details on seen enemies
Show health
Add icons next to stats in top right, and add backdrop to stats
Added ambient occlusion to item viewer
Make any mention of keybinds update to reflect current keybinds in text
Show garnish info on left side along with tile and building info
Improved button appearance
Improved main menu and loading screen appearance
Added garnishes to map
Made clicking on minimap toggle map
Make code editor always focused
Changed any references of ticks to seconds
Settings changes
Made movement keys rebindable
Added settings for mouse sensitivity (used for rotating item in item view, panning map) and scroll sensitivity
Tutorial changes
Added arrow pointing towards package in tutorial
Added enemies and magic popup to tutorial
Rewording of some popups
Retranslation of popups
Balancing
Made things that require brick require less brick
Recipe changes
Made both brickmaking and glassmaking be purely shape based
Changed the amount of crystal voxels that generate in the different types of crystals
Added power command
Bugfixes
Fix issue with using multiple shippers at once (now all shippers consolidate to one inventory)
Fix issue with shipper inventory saving
Fix null reference exception from incorrectly clearing map cache in certain scenarios
Fix labels pointing to the incorrect position in code when using blank lines
Fix player being able to move when in a menu
Fixed the centering of the drillbit when drilling a corner
Fixed the info popups on the left of the screen positioning strangely
Fix belt tooltip in build menu
Fix belts animating when not powered
Fix uplink being off-centered
Fix UI elements appearing over loading screen
Fix being able to rotate buildings when in a menu
Fix package not spawning on some seeds
Fix whitespace causing compilation issues
Fix junk items being able to go in inventory
Source
Changelog.gg summarizes and formats this update. How we read updates.
