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Steam News18 July 20261mo ago

Version 0.4.0 Released

This update brings a lot of new content, bumping up the old 3 quests to a new total of 12, with a number of new buildings and resources.

In this update8

Full notes

Full Runeline update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes20 additions13 changes0 removals
  • Gameplay
  • Maps
  • Performance
  • UI and audio
  • Fixes
addedThis update brings a lot of new content, bumping up the old 3 quests to a new total of 12, with a number of new buildings and resources. There is also a lot more information presented, so many things should hopefully be clearer (and clarity is still an ongoing goal we're working on as well.) Along with this, this is the first update to present both enemies and magic. In the coming 0.4.x updates we'll be rolling more to do with both of these things.
addedNew contentAdded melee and ranged enemies which spawn near power points
addedNew contentAdded magic system
addedNew contentAdded a number of new quests and changed old quests
addedNew contentAdded depth module which allows changing the depth at which operations work on items
addedNew contentAdded drillbit module which allows changing the shape of drilling into an item

Runeline changes

addedThis update brings a lot of new content, bumping up the old 3 quests to a new total of 12, with a number of new buildings and resources. There is also a lot more information presented, so many things should hopefully be clearer (and clarity is still an ongoing goal we're working on as well.) Along with this, this is the first update to present both enemies and magic. In the coming 0.4.x updates we'll be rolling more to do with both of these things.
addedAdded melee and ranged enemies which spawn near power points
addedAdded magic system
addedAdded a number of new quests and changed old quests
addedAdded depth module which allows changing the depth at which operations work on items

This update brings a lot of new content, bumping up the old 3 quests to a new total of 12, with a number of new buildings and resources. There is also a lot more information presented, so many things should hopefully be clearer (and clarity is still an ongoing goal we're working on as well.) Along with this, this is the first update to present both enemies and magic. In the coming 0.4.x updates we'll be rolling more to do with both of these things.

Changelog

New content

  • Added melee and ranged enemies which spawn near power points

  • Added magic system

  • Added a number of new quests and changed old quests

  • Added depth module which allows changing the depth at which operations work on items

  • Added drillbit module which allows changing the shape of drilling into an item

  • Added DEFAULTS operation to reset a machine's parameters

  • Added wooden pallet for storing more items without picking them up

  • Added blank and target runes

Biome changes

  • Changes to how biomes are generated

  • Added power point structures and crystal patch structures, which spawn around randomly

  • Changed noise algorithm to reduce lag spikes when moving between chunks

UI changes

  • Changed the color scheme on a number of UI elements to match each other

  • Added highlights to a number of words, along with tooltips and links to a lot of them too

  • Added a resource viewer which explains how to obtain each resource/product

  • Added enemy viewer which gives details on seen enemies

  • Show health

  • Add icons next to stats in top right, and add backdrop to stats

  • Added ambient occlusion to item viewer

  • Make any mention of keybinds update to reflect current keybinds in text

  • Show garnish info on left side along with tile and building info

  • Improved button appearance

  • Improved main menu and loading screen appearance

  • Added garnishes to map

  • Made clicking on minimap toggle map

  • Make code editor always focused

  • Changed any references of ticks to seconds

Settings changes

  • Made movement keys rebindable

  • Added settings for mouse sensitivity (used for rotating item in item view, panning map) and scroll sensitivity

Tutorial changes

  • Added arrow pointing towards package in tutorial

  • Added enemies and magic popup to tutorial

  • Rewording of some popups

  • Retranslation of popups

Balancing

  • Made things that require brick require less brick

  • Recipe changes

  • Made both brickmaking and glassmaking be purely shape based

  • Changed the amount of crystal voxels that generate in the different types of crystals

  • Added power command

Bugfixes

  • Fix issue with using multiple shippers at once (now all shippers consolidate to one inventory)

  • Fix issue with shipper inventory saving

  • Fix null reference exception from incorrectly clearing map cache in certain scenarios

  • Fix labels pointing to the incorrect position in code when using blank lines

  • Fix player being able to move when in a menu

  • Fixed the centering of the drillbit when drilling a corner

  • Fixed the info popups on the left of the screen positioning strangely

  • Fix belt tooltip in build menu

  • Fix belts animating when not powered

  • Fix uplink being off-centered

  • Fix UI elements appearing over loading screen

  • Fix being able to rotate buildings when in a menu

  • Fix package not spawning on some seeds

  • Fix whitespace causing compilation issues

  • Fix junk items being able to go in inventory

Source

Steam News / 18 July 2026

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