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Steam News4 December 20241y ago

0.4.1 OUT NOW

What's new Mechanics For 0.4.1, I reworked my approach to item pickups and the equipment centered around it.

In this update7

Full notes

Full RuneLight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions5 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
addedMechanicsFor 0.4.1, I reworked my approach to item pickups and the equipment centered around it. Because every effect modification was applied to the same pickup, in order to use one effect optimally you would have to use every other effect suboptimally. Instead, many equipment pieces add a new potential item drop to the enemies, each with it's own effect. -completely reworked and renamed magic gloves and upgrades. now an accessory named 'spike charm' -reworked functionality of runner's gloves
changedMechanicsand upgrades. -reworked Collector's Intuition
addedMechanicsto optimally use the new pickups -reworked Constructor's Cloak
addedequipmentAdded 8 brand new equipment pieces , increasing the overall pool by 20%. There was no archetype of focus this time. instead, each archetype should now feel more fleshed out
changedWeaponsThe Projectile Weapon was meant to be a long range projectile based attack, much like the grenade is a long ranged area attack. However, it's high damage and straight-forward targeting made it much better than the other weapons, so I nerfed it's damage down from 25 to 20
changedEquipmentLowered the scaling on most equipment weapons from 20% to 10% . These items were previously capable of reaching really high numbers with minimal effort, so I had to scale them back a little
scaling on most equipment weapons20%10%scaling on most equipment weapons decreased, nerf

RuneLight changes

addedFor 0.4.1, I reworked my approach to item pickups and the equipment centered around it. Because every effect modification was applied to the same pickup, in order to use one effect optimally you would have to use every other effect suboptimally. Instead, many equipment pieces add a new potential item drop to the enemies, each with it's own effect. -completely reworked and renamed magic gloves and upgrades. now an accessory named 'spike charm' -reworked functionality of runner's gloves
changedand upgrades. -reworked Collector's Intuition
addedto optimally use the new pickups -reworked Constructor's Cloak
addedAdded 8 brand new equipment pieces , increasing the overall pool by 20%. There was no archetype of focus this time. instead, each archetype should now feel more fleshed out
changedThe Projectile Weapon was meant to be a long range projectile based attack, much like the grenade is a long ranged area attack. However, it's high damage and straight-forward targeting made it much better than the other weapons, so I nerfed it's damage down from 25 to 20

What's new

Mechanics

For 0.4.1, I reworked my approach to item pickups and the equipment centered around it. Because every effect modification was applied to the same pickup, in order to use one effect optimally you would have to use every other effect suboptimally. Instead, many equipment pieces add a new potential item drop to the enemies, each with it's own effect. -completely reworked and renamed magic gloves and upgrades. now an accessory named 'spike charm' -reworked functionality of runner's gloves

and upgrades. -reworked Collector's Intuition

to optimally use the new pickups -reworked Constructor's Cloak

. I wonder what it does..

equipment

Added 8 brand new equipment pieces, increasing the overall pool by 20%. There was no archetype of focus this time. instead, each archetype should now feel more fleshed out

What's Changed

Weapons

The Projectile Weapon was meant to be a long range projectile based attack, much like the grenade is a long ranged area attack. However, it's high damage and straight-forward targeting made it much better than the other weapons, so I nerfed it's damage down from 25 to 20

Equipment

Lowered the scaling on most equipment weapons from 20% to 10%. These items were previously capable of reaching really high numbers with minimal effort, so I had to scale them back a little

map changes

-Made minute 10 great again

Visual Changes

-moved enemy healthbars to below -added new indicators for the various enemy debuffs

bug fixes

-Elven Steel Braces now have correct player sprite. -fixed description of hunting tracker and upgrades -fixed description of demon helmet -fixed description of sorcerer's robes and upgrades -fixed shot angles of sorcerer's robes and upgrades -fixed info box for Ironskin

What's next

Now that RuneLight has a significantly increased item pool and the archetypes are more fleshed out, it's time to focus my attention on other areas the game is lacking in. Next update will introduce the first batch of meta unlocks, as well as steam achievements. I don't want to promise exact dates, but expect 0.4.2 to release Q1 2025

Source

Steam News / 4 December 2024

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