In this update7
Full notes
Full RuneLight update
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What changed
- Gameplay
- Balance
- Maps
- Fixes
RuneLight changes
What's new
Mechanics
For 0.4.1, I reworked my approach to item pickups and the equipment centered around it. Because every effect modification was applied to the same pickup, in order to use one effect optimally you would have to use every other effect suboptimally. Instead, many equipment pieces add a new potential item drop to the enemies, each with it's own effect. -completely reworked and renamed magic gloves and upgrades. now an accessory named 'spike charm' -reworked functionality of runner's gloves
and upgrades. -reworked Collector's Intuition
to optimally use the new pickups -reworked Constructor's Cloak
. I wonder what it does..
equipment
Added 8 brand new equipment pieces, increasing the overall pool by 20%. There was no archetype of focus this time. instead, each archetype should now feel more fleshed out
What's Changed
Weapons
The Projectile Weapon was meant to be a long range projectile based attack, much like the grenade is a long ranged area attack. However, it's high damage and straight-forward targeting made it much better than the other weapons, so I nerfed it's damage down from 25 to 20
Equipment
Lowered the scaling on most equipment weapons from 20% to 10%. These items were previously capable of reaching really high numbers with minimal effort, so I had to scale them back a little
map changes
-Made minute 10 great again
Visual Changes
-moved enemy healthbars to below -added new indicators for the various enemy debuffs
bug fixes
-Elven Steel Braces now have correct player sprite. -fixed description of hunting tracker and upgrades -fixed description of demon helmet -fixed description of sorcerer's robes and upgrades -fixed shot angles of sorcerer's robes and upgrades -fixed info box for Ironskin
What's next
Now that RuneLight has a significantly increased item pool and the archetypes are more fleshed out, it's time to focus my attention on other areas the game is lacking in. Next update will introduce the first batch of meta unlocks, as well as steam achievements. I don't want to promise exact dates, but expect 0.4.2 to release Q1 2025
Source
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