In this update5
Full notes
Full RuneLight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Compatibility
RuneLight changes
New Content
Weapons Rework
weapon system split into 2 parts, the weapons and the elements
4 base weapons to choose from
4 element modifiers to add,mix, and match
overall twice as many unique weapon experiences
Enemy Rework
reworked the forest map, adding 15 new enemies
temporarily removed the island map
the temple has all of the old out of date enemies
Reworked Modifiers
modifiers are no longer procedurally generated
each modifier is now hand crafted and has two upgrades
Other Notable Changes
reworked a lot of the art and visuals
redid the menu system
added full controller support
What Comes Next
This update took way longer to complete than I thought it would, and I definitely went silent for the last couple months there. I would like to remedy this by releasing monthly progress updates detailing what I've been working on. I've already began planning the next major update, and am excited to share what comes next. things to expect:
Reintroduction of the Island map, with new enemies and visuals to match the Forest Map
Adding a higher emphasis on builds and run variety
over 50+ new modifiers
Source
Changelog.gg summarizes and formats this update. How we read updates.
