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Steam News11 October 20241y ago

Idiocracy 0.1

Hello there Runemages! (I will need to think about a better title :D) It's me, Leon!

In this update6

Full notes

Full Rune It Out update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix16 additions13 changes0 removals
  • UI and audio
  • Gameplay
  • Server
  • Balance
  • Maps
addedIt's me, Leon!For the last 3 months I've been adding lights, post-processing, optimizing said lights, and adding many small elements like fire sounds and so on.
addedIt's me, Leon!This is the new beginning for Rune It Out! After the 2.0 version I've been trying to get my head around graphics for this game but it was really difficult and that combined with the ever-closing release date of Idiots' Fantasy made me take a break from developing Rune It Out. With the release of Idiots' Fantasy, I thought how could I return to Rune It Out in an optimal manner which is why now I'm going to spend 10 minutes daily developing this game instead of taking every Monday for development which was quite inconsistent.
changedIt's me, Leon!So from now on, I plan to develop this game 10 minutes a day or more. This is its first significant update and there will be more, I will now go on changing the character graphics AI behavior, and animations. I post more game changes on the Ill-Fated Studios Discord server so go there if you want to hear more about the updates.
addedIt's me, Leon!Because the development of this game went outside of the range possible for me when I started this project, now I'm going to call the new versions "idiocracy" as many skills I will be using to develop new updates I've gained developing Idiots' Fantasy.
changedChangelog:Sound Relative to fire size, sound distance increasement
changedChangelog:Fire Audio Sourdce

Rune It Out changes

addedFor the last 3 months I've been adding lights, post-processing, optimizing said lights, and adding many small elements like fire sounds and so on.
addedThis is the new beginning for Rune It Out! After the 2.0 version I've been trying to get my head around graphics for this game but it was really difficult and that combined with the ever-closing release date of Idiots' Fantasy made me take a break from developing Rune It Out. With the release of Idiots' Fantasy, I thought how could I return to Rune It Out in an optimal manner which is why now I'm going to spend 10 minutes daily developing this game instead of taking every Monday for development which was quite inconsistent.
changedSo from now on, I plan to develop this game 10 minutes a day or more. This is its first significant update and there will be more, I will now go on changing the character graphics AI behavior, and animations. I post more game changes on the Ill-Fated Studios Discord server so go there if you want to hear more about the updates.
addedBecause the development of this game went outside of the range possible for me when I started this project, now I'm going to call the new versions "idiocracy" as many skills I will be using to develop new updates I've gained developing Idiots' Fantasy.
changedSound Relative to fire size, sound distance increasement

Hello there Runemages!

(I will need to think about a better title :D)

It's me, Leon!

For the last 3 months I've been adding lights, post-processing, optimizing said lights, and adding many small elements like fire sounds and so on.

This is the new beginning for Rune It Out! After the 2.0 version I've been trying to get my head around graphics for this game but it was really difficult and that combined with the ever-closing release date of Idiots' Fantasy made me take a break from developing Rune It Out. With the release of Idiots' Fantasy, I thought how could I return to Rune It Out in an optimal manner which is why now I'm going to spend 10 minutes daily developing this game instead of taking every Monday for development which was quite inconsistent.

So from now on, I plan to develop this game 10 minutes a day or more. This is its first significant update and there will be more, I will now go on changing the character graphics AI behavior, and animations. I post more game changes on the Ill-Fated Studios Discord server so go there if you want to hear more about the updates.

Because the development of this game went outside of the range possible for me when I started this project, now I'm going to call the new versions "idiocracy" as many skills I will be using to develop new updates I've gained developing Idiots' Fantasy.

So in a Nutshell:

Expect an updated every 2-3 months. Each update will rework the game significantly . The game will be fully reworked in one year. This game's development will not stop till I breathe so don't think that's how far this game gets.

Changelog:

  • Sound Relative to fire size, sound distance increasement

  • Fire Clip

  • Fire Audio Sourdce

  • Fire End animation

  • Scale down on fire end

  • Lock movement at start

  • Add countdown sound

  • Add countdown shade

  • Add countdown text

  • Find an all in one sound

  • Add sound to "Add Ai"

  • Add sound to "Chose map"

  • Text box saying: "One more player or AI is required" in Arena mode

  • Lower Hp to 100

  • Increase overall spell damage

  • On/Of volume graphics General/SFX/Music/Ui

  • Fix volume edition General/SFX/Music/Ui

  • Percentage text in audio General/SFX/Music/Ui

  • Transfer the game to URP

  • Set global light to 0.2

  • Add player highlights

  • Give runes specialized glow

  • Give spells color lights

  • Give fire light

  • Give electricity light

  • Give Nature light

  • Create a new Project of Rune It Out

  • Rename the new project to Rune It Out

  • Import the new project

  • Change the project version to 2021

  • Create a Global Volume

  • Light The main Menu

  • Light the GameLobby

  • Light the game Room

  • Light the arena map

  • Add glow to game

  • Add Vigniete to game

  • Add split toning to the game

  • Light The tutorial

  • Add basic shadows

Have a fruitful day!

Leon

ps. Next update will have new character art and animations

Source

Steam News / 11 October 2024

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