HomeGamesUpdatesPricingMethodology
Steam News2 May 20224y ago

Update Notes - May 5th

Fixed several patterns with missing collisions or not aligned by 1 pixel Updated/corrected credits text Removed Sorghal from higher difficulties than Normal Fixed some typos and wrong translations in the game texts Show

Full notes

Full RUN: The world in-between update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition1 change1 removal
  • Fixes
  • Gameplay
  • UI and audio
  • Performance
fixedFixed several patterns with missing collisions or not aligned by 1 pixel
fixedUpdated/corrected credits text
removedRemoved Sorghal from higher difficulties than Normal
fixedFixed some typos and wrong translations in the game texts
fixedFixed an issue with OS language not detected at first launch
fixedFixed issue allowing player to jump after a dash done from a ledge (making use of coyote time)
  • Fixed several patterns with missing collisions or not aligned by 1 pixel

  • Updated/corrected credits text

  • Removed Sorghal from higher difficulties than Normal

  • Fixed some typos and wrong translations in the game texts

  • Show the skip icon when the credits loops

  • Fixed an issue with OS language not detected at first launch

  • Fixed issue allowing player to jump after a dash done from a ledge (making use of coyote time)

  • Solving issue erasing the time in a savefile when quitting throught alt+F4 during a game

  • Added text to show the way for harder difficulties run

  • Forced FPS to 60 max to reduce lag on some high refresh rate screens

  • Fix achievements loading on No-DRM versions (Gog, EGS, Itch.io) preventing players to unlock higher difficulties, speedrun and infinite modes

Source

Steam News / 2 May 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.