Full notes
Full RUN: The world in-between update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Performance
Fixed several patterns with missing collisions or not aligned by 1 pixel
Updated/corrected credits text
Removed Sorghal from higher difficulties than Normal
Fixed some typos and wrong translations in the game texts
Show the skip icon when the credits loops
Fixed an issue with OS language not detected at first launch
Fixed issue allowing player to jump after a dash done from a ledge (making use of coyote time)
Solving issue erasing the time in a savefile when quitting throught alt+F4 during a game
Added text to show the way for harder difficulties run
Forced FPS to 60 max to reduce lag on some high refresh rate screens
Fix achievements loading on No-DRM versions (Gog, EGS, Itch.io) preventing players to unlock higher difficulties, speedrun and infinite modes
Source
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