In this update5
Full notes
Full Run Quad Run update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Run Quad Run changes
Run Quad Run - Out Now on Steam!
๐ | It's Time to RUN!
I'm speechless! It is hard to believe, but Run Quad Run is out now on Steam. It's been a turbulent journey, but after months of work on creating and managing everything solely on my own, my first game finally launched. It's time to escape from the evil shapes of Cubicland!
๐ | Play It Slow
Whether you are a hardcore player, or you want to enjoy the game on a slow pace, we've got you covered.
Add checkpoints to long rooms to help you run easily.
Reduce enemy speed with speed modifiers
๐ | Extra Hard
Once you finished the Main Run and you feel like it's not hard enough, play Hard Run levels to test your skills on harder levels with non-stop timer. Also check out your total stats on speedrunner setting.
Hard Run for each world, 200 levels in total.
Forced timer, to force you to finish the levels within the target time
Total timer & failed run stats
What's Next?
๐ฎ | New Games?
It is too early to talk about a new game when there's no production regarding that. However, I am planning to go beyond the genre limits, and combine the reflex-heavy gameplay of Run Quad Run with roguelite & combat elements. That's all I can say for now, but be sure to Follow Me for future updates!
Good Luck, Have Fun & Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
