What changed
0 fixes0 additions1 change0 removals
changedThere have been numerous reports regarding technical issues where the game completely freezes. We've found out that it's related to the Unreal Engine 4.17 and we're doing our best in trying to work around this problem. So along with our apologies we also wanted to communicate that this problem is unfortunately at a lower level and is affecting many games based on Unreal Engine's latest version... If we cannot find a solution we'll fallback on earlier versions. Besides bad and stressful news, we also wanted to announce that we'll soon be releasing an updated (yet still unfinished) version of Pelis (the prototype map :D). Here are some update pics:
Run Of Mydan changes
changedThere have been numerous reports regarding technical issues where the game completely freezes. We've found out that it's related to the Unreal Engine 4.17 and we're doing our best in trying to work around this problem. So along with our apologies we also wanted to communicate that this problem is unfortunately at a lower level and is affecting many games based on Unreal Engine's latest version... If we cannot find a solution we'll fallback on earlier versions. Besides bad and stressful news, we also wanted to announce that we'll soon be releasing an updated (yet still unfinished) version of Pelis (the prototype map :D). Here are some update pics:
There have been numerous reports regarding technical issues where the game completely freezes. We've found out that it's related to the Unreal Engine 4.17 and we're doing our best in trying to work around this problem. So along with our apologies we also wanted to communicate that this problem is unfortunately at a lower level and is affecting many games based on Unreal Engine's latest version... If we cannot find a solution we'll fallback on earlier versions. Besides bad and stressful news, we also wanted to announce that we'll soon be releasing an updated (yet still unfinished) version of Pelis (the prototype map :D). Here are some update pics: